Walther-Franks et al., 2013 - Google Patents
Suspended walking: A physical locomotion interface for virtual realityWalther-Franks et al., 2013
View PDF- Document ID
- 13650264487320795887
- Author
- Walther-Franks B
- Wenig D
- Smeddinck J
- Malaka R
- Publication year
- Publication venue
- Entertainment Computing–ICEC 2013: 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings 12
External Links
Snippet
We present a novel physical locomotion interface for virtual environments. It suspends the user in a torso harness so that the feet just touch ground. Low friction materials allow walking motions with ground contact similar to real walking, while maintaining the user in the …
- 230000033001 locomotion 0 title abstract description 10
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Caserman et al. | A survey of full-body motion reconstruction in immersive virtual reality applications | |
Tregillus et al. | Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments | |
US10549153B2 (en) | Virtual reality and mixed reality enhanced elliptical exercise trainer | |
US10960264B2 (en) | Virtual reality and mixed reality enhanced exercise machine | |
Pai et al. | Armswing: Using arm swings for accessible and immersive navigation in ar/vr spaces | |
Zielasko et al. | Evaluation of hands-free HMD-based navigation techniques for immersive data analysis | |
Nilsson et al. | Walking in place through virtual worlds | |
Langbehn et al. | Evaluation of an omnidirectional walking-in-place user interface with virtual locomotion speed scaled by forward leaning angle | |
KR101679805B1 (en) | Method for controlling man-machine interaction and application thereof | |
Nilsson et al. | Tapping-in-place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input | |
Lindeman et al. | Effectiveness of directional vibrotactile cuing on a building-clearing task | |
Nilsson et al. | The perceived naturalness of virtual locomotion methods devoid of explicit leg movements | |
Huang | An omnidirectional stroll-based virtual reality interface and its application on overhead crane training | |
Multon et al. | Biomechanics of walking in real world: Naturalness we wish to reach in virtual reality | |
Bishop et al. | Survey of locomotion systems in virtual reality | |
US11191996B2 (en) | Body joystick for interacting with virtual reality or mixed reality machines or software applications | |
CN117148977B (en) | Sports rehabilitation training method based on virtual reality | |
Yan et al. | New simple virtual walking method-walking on the spot | |
Walther-Franks et al. | Suspended walking: A physical locomotion interface for virtual reality | |
RU2646324C2 (en) | Method of diving into virtual reality, suspension and exo-skelet, applied for its implementation | |
Ang et al. | Swing-in-place (SIP): a less fatigue walking-in-place method with side-viewing functionality for mobile virtual reality | |
Kim et al. | Walking-in-place for omnidirectional VR locomotion using a single RGB camera | |
US11801010B2 (en) | Walking sense presentation device and presentation method | |
WO2014174513A1 (en) | Kinetic user interface | |
Seo et al. | Toward virtual stair walking |