Aloor et al., 2016 - Google Patents
Design of VR headset using augmented realityAloor et al., 2016
- Document ID
- 12434979400033391567
- Author
- Aloor J
- Sahana P
- Seethal S
- Thomas S
- Pillai M
- Publication year
- Publication venue
- 2016 international conference on electrical, electronics, and optimization techniques (ICEEOT)
External Links
Snippet
Our intention is to develop an android application that gives the users a virtual environment with the help of VR headset. With this application, it allows users to generate an object which doesn't exist in real environment. In Augmented Reality (AR), the interfaces comprises of …
- 230000003190 augmentative 0 title abstract description 15
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN113096252B (en) | Multi-movement mechanism fusion method in hybrid enhanced teaching scene | |
US20140160162A1 (en) | Surface projection device for augmented reality | |
US8487871B2 (en) | Virtual desktop coordinate transformation | |
LaViola et al. | 3D spatial interaction: applications for art, design, and science | |
CN106097435A (en) | A kind of augmented reality camera system and method | |
CN104637080B (en) | A kind of three-dimensional drawing system and method based on man-machine interaction | |
Zaldívar-Colado et al. | A mixed reality for virtual assembly | |
Qian et al. | Arnnotate: An augmented reality interface for collecting custom dataset of 3d hand-object interaction pose estimation | |
KR102199772B1 (en) | Method for providing 3D modeling data | |
Aloor et al. | Design of VR headset using augmented reality | |
KR20200145698A (en) | Method and terminal unit for providing 3d assembling puzzle based on augmented reality | |
Messaci et al. | 3d interaction techniques using gestures recognition in virtual environment | |
Cheok et al. | Combined wireless hardware and real-time computer vision interface for tangible mixed reality | |
Lee et al. | Tunnelslice: Freehand subspace acquisition using an egocentric tunnel for wearable augmented reality | |
CN108416255B (en) | System and method for capturing real-time facial expression animation of character based on three-dimensional animation | |
Siegl et al. | An augmented reality human–computer interface for object localization in a cognitive vision system | |
GB2539182A (en) | Dynamic augmented reality system | |
Zhang et al. | Kinect-based Universal Range Sensor and its Application in Educational Laboratories. | |
Moares et al. | Inter ar: Interior decor app using augmented reality technology | |
Lim et al. | Rapid 3D avatar creation system using a single depth camera | |
CN109920035B (en) | Dynamic special effect synthesis method based on mobile equipment augmented reality | |
Ha et al. | Automatic control of virtual mirrors for precise 3D manipulation in VR | |
Yang et al. | Synthetic hands generator for RGB hand tracking | |
RE | Low cost augmented reality for industrial problems | |
Nivedha et al. | Enhancing user experience through physical interaction in handheld augmented reality |