[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Tadayon et al., 2017 - Google Patents

A survey of multimodal systems and techniques for motor learning

Tadayon et al., 2017

View PDF
Document ID
1127304646403071259
Author
Tadayon R
McDaniel T
Panchanathan S
Publication year
Publication venue
Journal of information processing systems

External Links

Snippet

This survey paper explores the application of multimodal feedback in automated systems for motor learning. In this paper, we review the findings shown in recent studies in this field using rehabilitation and various motor training scenarios as context. We discuss popular …
Continue reading at koreascience.kr (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • G09B23/285Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/001Teaching or communicating with blind persons
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F19/00Digital computing or data processing equipment or methods, specially adapted for specific applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories

Similar Documents

Publication Publication Date Title
Levac et al. Learning and transfer of complex motor skills in virtual reality: a perspective review
Ma et al. Virtual reality and serious games in healthcare
Chen et al. Haptivec: Presenting haptic feedback vectors in handheld controllers using embedded tactile pin arrays
Handelzalts et al. Integrating tactile feedback technologies into home-based telerehabilitation: opportunities and challenges in light of COVID-19 pandemic
Nown et al. A mapping review of real-time movement sonification systems for movement rehabilitation
Taylor et al. Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation
Asadipour et al. Visuohaptic augmented feedback for enhancing motor skills acquisition
Webster et al. The co-design of hand rehabilitation exercises for multiple sclerosis using hand tracking system
Madshaven et al. Investigating the user experience of virtual reality rehabilitation solution for biomechatronics laboratory and home environment
Tresser et al. Personalized rehabilitation for children with cerebral palsy
Bouatrous et al. A new adaptive VR-based exergame for hand rehabilitation after stroke
Tadayon et al. A survey of multimodal systems and techniques for motor learning
McNeill et al. Evaluating user experiences in rehabilitation games
Ryu et al. Using a vibro-tactile display for enhanced collision perception and presence
Kolivand et al. Review on augmented reality technology
Fraiwan et al. Therapy central: On the development of computer games for physiotherapy
Tan et al. Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality
Crowe et al. Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review
Hao et al. Survey on serious game for elderly
Johnson In touch with the wild: Exploring real-time feedback for learning to play the violin
Ramírez-Fernández et al. Design principles for hapto-virtual rehabilitation environments: effects on effectiveness of fine motor hand therapy
Yasmin Virtual Reality and Assistive Technologies: A Survey.
Dix et al. Augmented perception and interaction
Hussain Virtual reality based kinematics for assessment of post-stroke upper limb function
Enebechi IMPACT OF VARIABILITY OF HAPTIC FEEDBACK IN VIRTUAL REALITY (VR) DURING TASK PERFORMANCE