Tadayon et al., 2017 - Google Patents
A survey of multimodal systems and techniques for motor learningTadayon et al., 2017
View PDF- Document ID
- 1127304646403071259
- Author
- Tadayon R
- McDaniel T
- Panchanathan S
- Publication year
- Publication venue
- Journal of information processing systems
External Links
Snippet
This survey paper explores the application of multimodal feedback in automated systems for motor learning. In this paper, we review the findings shown in recent studies in this field using rehabilitation and various motor training scenarios as context. We discuss popular …
- 238000000034 method 0 title description 31
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
- G09B23/285—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B21/00—Teaching, or communicating with, the blind, deaf or mute
- G09B21/001—Teaching or communicating with blind persons
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F19/00—Digital computing or data processing equipment or methods, specially adapted for specific applications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/02—Accessories
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Levac et al. | Learning and transfer of complex motor skills in virtual reality: a perspective review | |
Ma et al. | Virtual reality and serious games in healthcare | |
Chen et al. | Haptivec: Presenting haptic feedback vectors in handheld controllers using embedded tactile pin arrays | |
Handelzalts et al. | Integrating tactile feedback technologies into home-based telerehabilitation: opportunities and challenges in light of COVID-19 pandemic | |
Nown et al. | A mapping review of real-time movement sonification systems for movement rehabilitation | |
Taylor et al. | Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation | |
Asadipour et al. | Visuohaptic augmented feedback for enhancing motor skills acquisition | |
Webster et al. | The co-design of hand rehabilitation exercises for multiple sclerosis using hand tracking system | |
Madshaven et al. | Investigating the user experience of virtual reality rehabilitation solution for biomechatronics laboratory and home environment | |
Tresser et al. | Personalized rehabilitation for children with cerebral palsy | |
Bouatrous et al. | A new adaptive VR-based exergame for hand rehabilitation after stroke | |
Tadayon et al. | A survey of multimodal systems and techniques for motor learning | |
McNeill et al. | Evaluating user experiences in rehabilitation games | |
Ryu et al. | Using a vibro-tactile display for enhanced collision perception and presence | |
Kolivand et al. | Review on augmented reality technology | |
Fraiwan et al. | Therapy central: On the development of computer games for physiotherapy | |
Tan et al. | Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality | |
Crowe et al. | Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review | |
Hao et al. | Survey on serious game for elderly | |
Johnson | In touch with the wild: Exploring real-time feedback for learning to play the violin | |
Ramírez-Fernández et al. | Design principles for hapto-virtual rehabilitation environments: effects on effectiveness of fine motor hand therapy | |
Yasmin | Virtual Reality and Assistive Technologies: A Survey. | |
Dix et al. | Augmented perception and interaction | |
Hussain | Virtual reality based kinematics for assessment of post-stroke upper limb function | |
Enebechi | IMPACT OF VARIABILITY OF HAPTIC FEEDBACK IN VIRTUAL REALITY (VR) DURING TASK PERFORMANCE |