[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Vassilakis et al., 2018 - Google Patents

Learning history through location-based games: The fortification gates of the Venetian Walls of the City of Heraklion

Vassilakis et al., 2018

View PDF
Document ID
9765744612708875549
Author
Vassilakis K
Charalampakos O
Glykokokalos G
Kontokalou P
Kalogiannakis M
Vidakis N
Publication year
Publication venue
Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings 6

External Links

Snippet

Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to …
Continue reading at eudl.eu (PDF) (other versions)

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B29/00Maps; Plans; Charts; Diagrams, e.g. route diagram
    • G09B29/003Maps
    • G09B29/006Representation of non-cartographic information on maps, e.g. population distribution, wind direction, radiation levels, air and sea routes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B27/00Planetaria; Globes
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01CMEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
    • G01C21/00Navigation; Navigational instruments not provided for in preceding groups
    • G01C21/20Instruments for performing navigational calculations
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/001Teaching or communicating with blind persons
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01CMEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
    • G01C21/00Navigation; Navigational instruments not provided for in preceding groups
    • G01C21/26Navigation; Navigational instruments not provided for in preceding groups specially adapted for navigation in a road network
    • G01C21/34Route searching; Route guidance
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions

Similar Documents

Publication Publication Date Title
Pellas et al. Augmenting the learning experience in primary and secondary school education: A systematic review of recent trends in augmented reality game-based learning
Bonacini et al. Gamification and cultural institutions in cultural heritage promotion: a successful example from Italy
Godwin-Jones Augmented reality and language learning: From annotated vocabulary to place-based mobile games
Linaza et al. Pervasive augmented reality games to experience tourism destinations
Tomiuc Navigating culture. Enhancing visitor museum experience through mobile technologies. From Smartphone to Google Glass.
Llerena et al. Mobile application to promote the Malecón 2000 tourism using augmented reality and geolocation
Matuk The learning affordances of augmented reality for museum exhibits on human health
Vassilakis et al. Learning history through location-based games: The fortification gates of the Venetian Walls of the City of Heraklion
Phipps et al. Conserv-AR: A virtual and augmented reality mobile game to enhance students’ awareness of wildlife conservation in Western Australia
Nilsson et al. Applying seamful design in location-based mobile museum applications
Abend et al. Maps as geomedial action spaces: considering the shift from logocentric to egocentric engagements
Yang et al. Ubiquitous smartphone platform for K-7 students learning geography in Taiwan
Green et al. Reality check: Augmented reality for school libraries
KR20180097853A (en) A method for providing multi-user gaming services based on knowledge maps and an apparatus using it
Hutzler et al. MythHunter: gamification in an educational location-based scavenger hunt
Oppermann et al. Pervasive games
Bartoschek et al. OriGami: a mobile geogame for spatial literacy
Pirker et al. Location-based Mobile Application Creator creating educational mobile scavenger hunts
Giemza et al. Mobilogue–a tool for creating and conducting mobile supported field trips
Santos et al. An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality.
Kim et al. H-treasure hunt: a location and object-based serious game for cultural heritage learning at a historic site
Zaibon et al. User requirements on mobile AR for cultural heritage site towards enjoyable informal learning
Predescu et al. A case study of mobile games design with a real-world component based on Google Maps and Unity
Vassilakis et al. Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
Akussah et al. Developing a marker-based handheld augmented reality application for learning mathematics