[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Irndorfer, 2014 - Google Patents

Geometry Middleware for Audio Engines in Games with Dynamic Worlds

Irndorfer, 2014

View PDF
Document ID
8761100596506010764
Author
Irndorfer S
Publication year

External Links

Snippet

Abstract An algorithmic solution (Dynamic Geometry Middleware) is presented, which enables a game audio engine to handle a dynamically created game world geometry and changes to this geometry during runtime. The audio-engine should be enabled to provide …
Continue reading at theses.fh-hagenberg.at (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction

Similar Documents

Publication Publication Date Title
US8139780B2 (en) Using ray tracing for real time audio synthesis
US8275138B2 (en) Dynamic acoustic rendering
US8249264B2 (en) Method and system for automatically generating world environment reverberation from a game geometry
EP4462422A2 (en) Diffraction modelling based on grid pathfinding
Farina RAMSETE-a new Pyramid Tracer for medium and large scale acoustic problems
Tsingos et al. Modeling acoustics in virtual environments using the uniform theory of diffraction
US6751322B1 (en) Acoustic modeling system and method using pre-computed data structures for beam tracing and path generation
CN111968216B (en) Volume cloud shadow rendering method and device, electronic equipment and storage medium
EP1565035B1 (en) Dynamic sound source and listener position based audio rendering
US7563168B2 (en) Audio effect rendering based on graphic polygons
EP0961523B1 (en) Music spatialisation system and method
TW200833158A (en) Simulation of acoustic obstruction and occlusion
JP2013506896A (en) Shape optimization based on connectivity for real-time rendering
Hou et al. Dynamic modeling of traffic noise in both indoor and outdoor environments by using a ray tracing method
Llorca-Bofí et al. Multi-detailed 3D architectural framework for sound perception research in virtual reality
DE102005043641A1 (en) Apparatus and method for generating and processing sound effects in spatial sound reproduction systems by means of a graphical user interface
KR102117932B1 (en) Sound tracing apparatus and method
Irndorfer Geometry Middleware for Audio Engines in Games with Dynamic Worlds
Foco et al. Sound spatialization based on fast beam tracing in the dual space
Rindel Room acoustic prediction modelling
Deines et al. Simulation, visualization, and virtual reality based modeling of room acoustics
Athari A hybrid acoustics simulation of 3D urban street canyon design scenarios with multiple reflections used for auralising a moving sound source
CN118470173B (en) Underground pipe network display method and device based on cloud rendering and computer equipment
Markovic et al. Three-dimensional point-cloud room model for room acoustics simulations
Stephenson The sound particle simulation technique-An efficient prediction method for room acoustical parameters of concert halls