Remaggi et al., 2019 - Google Patents
Perceived quality and spatial impression of room reverberation in VR reproduction from measured images and acousticsRemaggi et al., 2019
View PDF- Document ID
- 8274271965213249702
- Author
- Remaggi L
- Kim H
- Neidhardt A
- Hilton A
- Jackson P
- Publication year
- Publication venue
- Proceedings of ICA
External Links
Snippet
Virtual reality (VR) systems have emerged as platforms for personal interactive audio-visual media experiences. In order to have a real-world reference against which to evaluate the room acoustics reproduced within VR, methods are needed to compare the virtual …
- 230000000007 visual effect 0 abstract description 17
Classifications
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
- G10L19/00—Speech or audio signal analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signal, using source filter models or psychoacoustic analysis
- G10L19/008—Multichannel audio signal coding or decoding, i.e. using interchannel correlation to reduce redundancies, e.g. joint-stereo, intensity-coding, matrixing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/305—Electronic adaptation of stereophonic audio signals to reverberation of the listening space
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Processing of the speech or voice signal to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/06—Transformation of speech into a non-audible representation, e.g. speech visualisation or speech processing for tactile aids
- G10L21/10—Transformation of speech into a non-audible representation, e.g. speech visualisation or speech processing for tactile aids transforming into visible information
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/308—Electronic adaptation dependent on speaker or headphone connection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/15—Aspects of sound capture and related signal processing for recording or reproduction
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
- H04S3/002—Non-adaptive circuits, e.g. manually adjustable or static, for enhancing the sound image or the spatial distribution
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/03—Application of parametric coding in stereophonic audio systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/01—Enhancing the perception of the sound image or of the spatial distribution using head related transfer functions [HRTF’s] or equivalents thereof, e.g. interaural time difference [ITD] or interaural level difference [ILD]
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
- G10L17/00—Speaker identification or verification
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Cuevas-Rodríguez et al. | 3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation | |
RU2736274C1 (en) | Principle of generating an improved description of the sound field or modified description of the sound field using dirac technology with depth expansion or other technologies | |
RU2736418C1 (en) | Principle of generating improved sound field description or modified sound field description using multi-point sound field description | |
US11863962B2 (en) | Concept for generating an enhanced sound-field description or a modified sound field description using a multi-layer description | |
Simon et al. | Perceptual attributes for the comparison of head-related transfer functions | |
Hulusic et al. | Acoustic rendering and auditory–visual cross‐modal perception and interaction | |
Remaggi et al. | Perceived quality and spatial impression of room reverberation in VR reproduction from measured images and acoustics | |
Su et al. | Inras: Implicit neural representation for audio scenes | |
Laitinen et al. | Parametric time-frequency representation of spatial sound in virtual worlds | |
Garg et al. | Geometry-aware multi-task learning for binaural audio generation from video | |
Llorach et al. | Towards realistic immersive audiovisual simulations for hearing research: Capture, virtual scenes and reproduction | |
Kim et al. | Immersive audio-visual scene reproduction using semantic scene reconstruction from 360 cameras | |
Remaggi et al. | Reproducing real world acoustics in virtual reality using spherical cameras | |
WO2019197709A1 (en) | An apparatus, a method and a computer program for reproducing spatial audio | |
McKenzie et al. | Auralization of measured room transitions in virtual reality | |
Potard | 3D-audio object oriented coding | |
Garg et al. | Visually-guided audio spatialization in video with geometry-aware multi-task learning | |
Kim et al. | Immersive virtual reality audio rendering adapted to the listener and the room | |
Saini et al. | An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment | |
Thery et al. | Impact of the visual rendering system on subjective auralization assessment in VR | |
Gallo et al. | Extracting and re-rendering structured auditory scenes from field recordings | |
Olgun et al. | Sound field interpolation via sparse plane wave decomposition for 6DoF immersive audio | |
Remaggi¹ et al. | Immersive Virtual Reality Audio Rendering Adapted to the Listener | |
Remaggi | Acoustic reflector localisation for blind source separation and spatial audio | |
Alinaghi et al. | Spatial Audio Reconstruction for VR Applications Using a Combined Method Based on SIRR and RSAO Approaches |