Tannus de Souza et al., 2021 - Google Patents
A virtual reality exergame with a low-cost 3d motion tracking for at-home post-stroke rehabilitationTannus de Souza et al., 2021
- Document ID
- 8218298903366871588
- Author
- Tannus de Souza J
- Valentini C
- Lazaro Martins Naves E
- Lamounier Jr E
- Publication year
- Publication venue
- Proceedings of the 23rd Symposium on Virtual and Augmented Reality
External Links
Snippet
Stroke is one of the main causes of long-term disability worldwide. Conventional upper limb physiotherapy can be tedious, expensive and require physical transportation. Virtual Reality (VR) video games can help solve these problems. In fact, recent studies show that health …
- 210000001364 Upper Extremity 0 abstract description 8
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
- A61B5/103—Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
- A61B5/1121—Determining geometric values, e.g. centre of rotation or angular range of movement
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
- A63B2024/0012—Comparing movements or motion sequences with a registered reference
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
- A61B5/0002—Remote monitoring of patients using telemetry, e.g. transmission of vital signals via a communication network
- A61B5/0004—Remote monitoring of patients using telemetry, e.g. transmission of vital signals via a communication network characterised by the type of physiological signal transmitted
- A61B5/0013—Medical image data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Puig-Diví et al. | Validity and reliability of the Kinovea program in obtaining angles and distances using coordinates in 4 perspectives | |
Ma et al. | Validation of a Kinect V2 based rehabilitation game | |
Chang et al. | Towards pervasive physical rehabilitation using Microsoft Kinect | |
Schönauer et al. | Full body interaction for serious games in motor rehabilitation | |
Du et al. | An IMU-compensated skeletal tracking system using Kinect for the upper limb | |
Mortazavi et al. | Stability of Kinect for range of motion analysis in static stretching exercises | |
JP7492722B2 (en) | Exercise evaluation system | |
Coleman et al. | An examination of the planar nature of golf club motion in the swings of experienced players | |
Chen et al. | Development of an upper limb rehabilitation system using inertial movement units and kinect device | |
Tannus de Souza et al. | A virtual reality exergame with a low-cost 3d motion tracking for at-home post-stroke rehabilitation | |
Bethi et al. | Wearable inertial sensors for exergames and rehabilitation | |
KR20230088193A (en) | Apparatus and method for exercise guidance | |
KR20230063954A (en) | Apparatus for coaching exercise based artificial intelligence using gamification | |
KR20130034245A (en) | Rehabilitation momentum measurement system | |
Chessa et al. | Insert your own body in the oculus rift to improve proprioception | |
Narváez et al. | Kushkalla: a web-based platform to improve functional movement rehabilitation | |
GB2575299A (en) | Method and system for directing and monitoring exercise | |
Lin et al. | A rehabilitation training system with double-CCD camera and automatic spatial positioning technique | |
Matsumoto et al. | Estimation of grip strength using monocular camera for home-based hand rehabilitation | |
Chiensriwimol et al. | Frozen shoulder rehabilitation: exercise simulation and usability study | |
Chiensriwimol et al. | Monitoring frozen shoulder exercises to support clinical decision on treatment process using smartphone | |
Wang et al. | Design and evaluation of an exergame system of knee with the Azure Kinect | |
Nan et al. | Evaluation of Upper Limb Joint's Range of Motion Data by Kinect Sensor for Rehabilitation Exercise Game | |
Hunter et al. | An evaluation of temporal and club angle parameters during golf swings using low cost video analyses packages | |
Che | [Retracted] Optimization of Interactive Animation Capture System for Human Upper Limb Movement Based on XSENS Sensor |