[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Allison, 2011 - Google Patents

More than a man in a monkey suit: Andy Serkis, motion capture, and digital realism

Allison, 2011

View PDF
Document ID
7879189149324492339
Author
Allison T
Publication year
Publication venue
Quarterly Review of Film and Video

External Links

Snippet

With Gollum, Peter Jackson's Lord of the Rings trilogy (2001, 2002, 2003) created one of the most memorable and emotionally complex computer-generated characters to date. In the process, the films brought attention to the technique of “motion capture”(or “mocap”), which …
Continue reading at www.academia.edu (PDF) (other versions)

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems

Similar Documents

Publication Publication Date Title
Allison More than a man in a monkey suit: Andy Serkis, motion capture, and digital realism
Prince Digital visual effects in cinema: The seduction of reality
Ross 3D cinema: Optical illusions and tactile experiences
Messaris et al. Digital media: Transformations in human communication
Bode No longer themselves? Framing digitally enabled posthumous" performance"
Loock On the realist aesthetics of digital de‐aging in contemporary Hollywood cinema
Young et al. Volumetric video as a novel medium for creative storytelling
Ilmaranta Cinematic space in virtual production
Feeley et al. Simultaneous worlds: Global science fiction cinema
Kennedy Acting and its double: A practice-led investigation of the nature of acting within performance capture
Masura Digital Theatre: A “live” and mediated art form expanding perceptions of body, place, and community
Hennessey Reel simulations: CGI and special effects in two films by Paolo Sorrentino
Tornatzky et al. An Artistic Approach to Virtual Reality
Davis Interacting with pictures: film, narrative and interaction
Geden Repeat Performance: Embodying the Artist's Legacy in Audience Engagement with Posthumous Live Performance
Comic Exploring The Panel: Producing a Feature Length, Horror-Themed Motion Comic Based on a Comic and Screenplay
Hukerikar Analyzing the Language of Immersive Animation Filmmaking: A Study of Syntax and Narrative Techniques in Virtual Reality
Plessiet et al. Spectacular and interactive avatar staging: two research-creation strategies involving real-time pre-visualization tools
Remshardt Avatars, Apes and the ‘Test’of Performance Capture
Flueckiger Digital Bodies
Balcı Technological construction of performance: case of Andy Serkis
Araoz et al. Puppeteering Liveness: Reimagining Theatre for a Virtual Space
Bouldin The animated and the actual: Toward a theory of animation, live-action, and everyday life
Srinivasan Envisioning VR theatre: Virtual reality as an assistive technology in theatre performance
Bergen Dancing Media: The Contagious Movement of Posthuman Bodies (or Towards A Posthuman Theory of Dance)