[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

McCarthy et al., 2019 - Google Patents

Virtual reality for maritime archaeology in 2.5 D: a virtual dive on a flute wreck of 1659 in Iceland

McCarthy et al., 2019

View PDF
Document ID
7772873094641246423
Author
McCarthy J
Martin K
Publication year
Publication venue
2019 23rd International Conference in Information Visualization–Part II

External Links

Snippet

Public engagement with underwater cultural heritage presents a number of special challenges, particularly with regards to realism, authenticity and education. Digital archaeology specialists working in Adelaide, Australia have undertaken a collaboration with …
Continue reading at www.researchgate.net (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation

Similar Documents

Publication Publication Date Title
Little et al. Innovative methods for heritage tourism experiences: creating windows into the past
Liarokapis et al. 3D modelling and mapping for virtual exploration of underwater archaeology assets
Bruno et al. Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project
McCarthy et al. Virtual reality for maritime archaeology in 2.5 D: a virtual dive on a flute wreck of 1659 in Iceland
Benjamin et al. Integrating aerial and underwater data for archaeology: digital maritime landscapes in 3D
Bruno et al. Virtual reality technologies for the exploitation of underwater cultural heritage
Newell et al. Picturing a place by the sea: Geovisualizations as place-based tools for collaborative coastal management
Liestøl et al. Augmented reality storytelling submerged. dry diving to a world war ii wreck at ancient phalasarna, crete
Woods et al. Beacon Virtua: A Virtual Reality simulation detailing the recent and shipwreck history of Beacon Island, Western Australia
Newell et al. Modeling both the space and place of coastal environments: exploring an approach for developing realistic geovisualizations of coastal places
Dawson et al. “Some Account of an Extraordinary Traveller”: Using Virtual Tours to Access Remote Heritage Sites of Inuit Cultural Knowledge
Janik Seeing visual narrative. New methodologies in the study of prehistoric visual depictions
FR2949167A1 (en) Virtual integrated diving system for e.g. pedagogical field, has CPU in which images are mixed with representation to simulate submarine diving by providing visual site perception if divers dive at same moment in sites, to Internet users
Dionisia et al. Leveraging underwater cultural heritage (UCH) potential for smart and sustainable development in Mediterranean islands
Chapman et al. Virtual exploration of underwater archaeological sites: visualization and interaction in mixed reality environments
Collina et al. A Virtual Reality application for the exploration of a modern shipwreck: the case study of the Christoforos wreck
Walker Eavesdropping in The Cove: Interspecies ethics, public and private space, and trauma under water
Lang et al. Reading the Gosforth Cross: Enriching Learning through Film and Photogrammetry
Korniejenko et al. The Usage of Virtual and Augmented Reality in Underwater Archeology.
Canessa et al. Uncovering the Oceans through Marinescape Geovisualization
McCarthy et al. An Immersive Digital Commemoration of the Japanese Submarine I-124 Sunk in 1942 outside Darwin Harbor, Australia
Delgado et al. How NOAA's Office of National Marine Sanctuaries engages the public in the ocean through the science and management of maritime heritage
Nishimura et al. The Abyss Observatory designing for remote collaboration, self-directed discovery and intuition development in multi-user interactive 3D virtual environments
Van Audenhaege et al. Workshop on 3D mapping of habitats and biological communities with underwater photogrammetry
Shamsuddin et al. An overview of augmented reality of underwater habitat