Kasper et al., 2007 - Google Patents
Developing and analyzing intuitive modes for interactive object modelingKasper et al., 2007
View PDF- Document ID
- 5326237960406494771
- Author
- Kasper A
- Becher R
- Steinhaus P
- Dillmann R
- Publication year
- Publication venue
- Proceedings of the 9th international conference on Multimodal interfaces
External Links
Snippet
In this paper we present two approaches for intuitive interactive modelling of special object attributes by use of specific sensoric hardware. After a brief overview over the state of the art in interactive, intuitive object modeling, we motivate the modeling task by deriving the …
- 230000002452 interceptive 0 title abstract description 12
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for entering handwritten data, e.g. gestures, text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Mayor et al. | A comparative study of virtual reality methods of interaction and locomotion based on presence, cybersickness, and usability | |
Zhai | Human performance in six degree of freedom input control. | |
Nizam et al. | A review of multimodal interaction technique in augmented reality environment | |
Hinckley | Haptic issues for virtual manipulation | |
Sun et al. | Augmented reality based educational design for children | |
Caggianese et al. | The vive controllers vs. leap motion for interactions in virtual environments: a comparative evaluation | |
Bai et al. | 3D gesture interaction for handheld augmented reality | |
Hachet et al. | The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations | |
Staretu et al. | Leap motion device used to control a real anthropomorphic gripper | |
Zielasko et al. | Passive haptic menus for desk-based and hmd-projected virtual reality | |
Blaga et al. | Freehand grasping: An analysis of grasping for docking tasks in virtual reality | |
Kasper et al. | Developing and analyzing intuitive modes for interactive object modeling | |
Dong et al. | Touch-move-release: studies of surface and motion gestures for mobile augmented reality | |
Kry et al. | Handnavigator: Hands-on interaction for desktop virtual reality | |
Lindeman | Bimanual interaction, passive-haptic feedback, 3D widget representation, and simulated surface constraints for interaction in immersive virtual environments | |
Streppel et al. | Interaction in virtual environments-how to control the environment by using vr-glasses in the most immersive way | |
Liu et al. | COMTIS: Customizable touchless interaction system for large screen visualization | |
Škrlj et al. | Usability evaluation of input devices for navigation and interaction in 3D visualisation | |
Talvas | Bimanual haptic interaction with virtual environments | |
Varga et al. | Survey and investigation of hand motion processing technologies for compliance with shape conceptualization | |
Chen | Immersive analytics interaction: User preferences and agreements by task type | |
Buonocore et al. | Virtual Teleoperation Setup for a Bimanual Bartending Robot | |
Cheng et al. | NCARVis: No-Code Visualization Creation System based on Free-hand | |
Kang et al. | Putting vision and touch into conflict: results from a multimodal mixed reality setup | |
Su et al. | Pre-define Rotation Amplitudes Object Rotation in Handheld Augmented Reality |