Dai et al., 2024 - Google Patents
Research on 2D Animation Simulation Based on Artificial Intelligence and Biomechanical ModelingDai et al., 2024
View PDF- Document ID
- 5308174989627699226
- Author
- Dai F
- Li Z
- Publication year
- Publication venue
- EAI Endorsed Transactions on Pervasive Health and Technology
External Links
Snippet
Animation techniques have been completely transformed by the union of Artificial Intelligence (AI) and biomechanical modeling, particularly in 2D animation. This study looks at a combination of AI and biomechanics to address the challenges of simulating 2D …
- 238000013473 artificial intelligence 0 title abstract description 24
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computer systems based on biological models
- G06N3/02—Computer systems based on biological models using neural network models
- G06N3/08—Learning methods
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computer systems based on biological models
- G06N3/004—Artificial life, i.e. computers simulating life
- G06N3/006—Artificial life, i.e. computers simulating life based on simulated virtual individual or collective life forms, e.g. single "avatar", social simulations, virtual worlds
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computer systems based on biological models
- G06N3/004—Artificial life, i.e. computers simulating life
- G06N3/008—Artificial life, i.e. computers simulating life based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. robots replicating pets or humans in their appearance or behavior
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
- G06F17/5009—Computer-aided design using simulation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N99/00—Subject matter not provided for in other groups of this subclass
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Ahuja et al. | Language2pose: Natural language grounded pose forecasting | |
WO2021143289A1 (en) | Animation processing method and apparatus, and computer storage medium and electronic device | |
Wang et al. | Gaussian process dynamical models for human motion | |
WO2021143261A1 (en) | Animation implementation method and apparatus, electronic device, and storage medium | |
Randhavane et al. | Eva: Generating emotional behavior of virtual agents using expressive features of gait and gaze | |
Zhang et al. | Simuman: A simultaneous real-time method for representing motions and emotions of virtual human in metaverse | |
Reda et al. | Physics-based Motion Retargeting from Sparse Inputs | |
Pina et al. | Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms) | |
Dai et al. | Research on 2D Animation Simulation Based on Artificial Intelligence and Biomechanical Modeling | |
Wu et al. | AgentDress: Realtime clothing synthesis for virtual agents using plausible deformations | |
Sabbella et al. | Virtual Reality Applications for Enhancing Human-Robot Interaction: A Gesture Recognition Perspective | |
Wang et al. | A Generative Human-Robot Motion Retargeting Approach Using a Single RGBD Sensor. | |
Usman et al. | Skeleton-based motion prediction: A survey | |
Çimen | Animation models for interactive AR characters | |
Kaushik et al. | Imitation of human motion by low degree-of-freedom simulated robots and human preference for mappings driven by spinal, arm, and leg activity | |
Sharma et al. | Artificial neural network in virtual reality: A survey | |
Victor et al. | Pose Metrics: a New Paradigm for Character Motion Edition | |
Wu et al. | Video driven adaptive grasp planning of virtual hand using deep reinforcement learning | |
Chao et al. | Entertainment type robots based on machine learning and game teaching mode applied in dance action planning of art teaching | |
Hao et al. | Modeling of Virtual Characters in the Animation Design Instructional System Based on Deep Learning | |
Lopes | Avatar Motion Reconstruction for Virtual Reality using a Machine Learning Approach | |
Lu | Learning-Based, Muscle-Actuated Biomechanical Human Animation: Bipedal Locomotion Control and Facial Expression Transfer | |
Pescaru et al. | Simulating Human Physical Behavior using Unreal Engine Full Body Inverse Kinematics | |
Glardon | On-line locomotion synthesis for virtual humans | |
Rebol | Generating Non-Verbal Communication From Speech |