[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Korhola, 2020 - Google Patents

Location-based mobile games: creating a location-based game with the Unity game engine

Korhola, 2020

View PDF
Document ID
5286584919987568727
Author
Korhola S
Publication year

External Links

Snippet

The subject of this thesis is location-based mobile games. Location-based mobile games are a way for mobile games to combine reality with virtual worlds and thus re-define the gaming experience. This thesis presents the technologies and tools that are used to create …
Continue reading at www.theseus.fi (PDF) (other versions)

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30241Information retrieval; Database structures therefor; File system structures therefor in geographical information databases
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

Similar Documents

Publication Publication Date Title
US8675017B2 (en) Real world gaming framework
US7828655B2 (en) Application programming interface for geographic data in computer games
US8485878B2 (en) Geocaching games having virtual prizes awarded in an associated video game and related methods and computer program products
US7967678B2 (en) Computer game development factory system and method
US12179091B2 (en) Virtual and real-world content creation, apparatus, systems, and methods
JPWO2019088172A1 (en) Input interface system and position game system
US20050043097A1 (en) Interrelated game and information portals provided within the context of an encompassing virtual world
US20110244964A1 (en) Mobile communication device and system
US12128316B2 (en) Playability service application programming interface
US10046241B1 (en) Output production
Kasapakis et al. Pervasive games research: a design aspects-based state of the art report
US20190018656A1 (en) Platform for third party augmented reality experiences
Laato et al. Potential benefits of playing location-based games: an analysis of game mechanics
Oppermann et al. Pervasive games
Licoppe et al. ICTs and the engineering of encounters: A case study of the development of a mobile game based on the geolocation of terminals
Qabshoqa Virtual Place-making-The re-discovery of architectural places through augmented play: A playful emergence between the real and unreal
Alavesa et al. Street art gangs: location based hybrid reality game
Korhola Location-based mobile games: creating a location-based game with the Unity game engine
De Chiara et al. Real positioning in virtual environments using game engines
Kerdvibulvech Location-based augmented reality games through immersive experiences
Wan O-Mopsi: Location-based orienteering mobile game
Simões et al. Gamification as a key enabling technology for image sensing and content tagging
TW202200247A (en) Linking real world activities with a parallel reality game
US20250041729A1 (en) Boosted reality game play
Naghadeh Design, Development and Usability of a Location-Based Game