Abstract
This article presents a case study of the integration of the Internet of Things (IoT) in high-school biology project-based learning. The study’s main goal was to conduct an in-depth, qualitative examination of the students’ experiences and the development of their skills over the course of this project. The following research questions were formulated: (1) What were the significant learning experiences for the high-school biology students participating in the IoT-based project? (2) How did these experiences shape students' interpersonal, intrapersonal, and cognitive skills? The research approach applied was that of an instrumental case study with multiple data collection sources (in-depth interviews, observations, one-on-one discussions with the students). The data were analyzed by applying an embedded analysis focused on students’ experiences and skills. The findings present students’ cognitive, social, and emotional experiences and how these experiences shaped their corresponding cognitive, interpersonal, and intrapersonal skills. This research contributes to the theory and practice of project-based learning in high school.
Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.References
Bell, S. (2010). Project-based learning for the 21st century: Skills for the future. The Clearing House: A Journal of Educational Strategies, Issues and Ideas, 83, 39–43.
Bjork, E. L., & Bjork, R. A. (2011). Making things hard on yourself, but in a good way: Creating desirable difficulties to enhance learning. In Psychology and the real world: Essays illustrating fundamental contributions to society, edited by M. A. Gernsbacher, R. W. Pew, L. M. Hough, & J. R. Pomerantz, 59-68. Worth.
Blikstein, P. (2018). Maker movement in education: History and prospects. Handbook of Technology Education, 419-437.
Blikstein, P., & Krannich, D. (2013). The makers’ movement and FabLabs in education: Experiences, technologies, and research. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 613-616).
Blumenfeld, P. C., Kempler, T. M., & Krajcik, J. S. (2006). Motivation and cognitive engagement in learning environments. In K. Sawyer (Ed.), Cambridge handbook of the learning sciences (pp. 475–488). Cambridge University Press.
Bocconi, S., Chioccariello, A., Dettori, G., Ferrari, A., Engelhardt, K., Kampylis, P., & Punie, Y. (2016). Developing computational thinking in compulsory education. European Commission, JRC Science for Policy Report.
Chang, L. C., and Lee, G. C. (2006). Incorporating PBL in a high school computer science course. Proceedings of Frontiers in Education, 36th Annual Conference, 9-14. IEEE.
Chu, S. K. W., Reynolds, R. B., Tavares, N. J., Notari, M., & Lee, C. W. Y. (2017). 21st century skills development through inquiry-based learning , 978–981.
Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268.
Deci, E., & Ryan, R. (2008). Facilitating optimal motivation and psychological well-being across life’s domains. Canadian Psychology, 49, 14–23.
Denning, P. J. (2017). Computational thinking in science. American Scientist, 105(1), 13–17.
Dori, Y. J. (2003). From nationwide standardized testing to school-based alternative embedded assessment in Israel: Students’ performance in the “Matriculation 2000” project. Journal of Research in Science Teaching, 40(1), 34–52.
Günter, T. (2018). Effectiveness of a Problem-Based Learning (PBL) scenario for enhancing academic achievement of energy metabolism. Research in Science Education, 1-25.
Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38–43.
Halliday, M. A. K., & Matthiessen, C. (2004). An introduction to functional grammar (3rd ed.). Edward Arnold.
Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educational Psychology Review, 16(3), 235–266.
Hmelo-Silver, C. E., Duncan, R. G., & Chinn, C. A. (2007). Scaffolding and achievement in problem-based and inquiry learning: A response to Kirschner, Sweller, and Clark. (2006). Educational Psychologist, 42(2), 99-107.
Hsu, T. C., Chang, S. C., & Hung, Y. T. (2018). How to learn and how to teach computational thinking: Suggestions based on a review of the literature. Computers & Education, 126, 296–310.
Hugerat, M. (2016). How teaching science using project-based learning strategies affects the classroom learning environment. Learning Environments Research, 19(3), 383–395.
Kelly, G. J. (2018). Developing epistemic aims and supports for engaging students in scientific practices. Science and Education, 27(3–4), 245–246.
Knutson, K., Smith, J., Wallert, M. A., & Provost, J. J. (2010). Bringing the excitement and motivation of research to students: Using inquiry and research-based learning in a year-long biochemistry laboratory. Biochemistry and Molecular Biology Education, 38(5), 317–323.
Kokotsaki, D., Menzies, V., & Wiggins, A. (2016). Project-based learning: A review of the literature. Improving Schools, 19(3), 267–277.
Krajcik, J. (2015). Project-based science. The Science Teacher, 82(1), 25–27.
Krajcik, J., & Blumenfeld, P. C. (2006). Project-based learning. In The Cambridge handbook of learning sciences, edited by R. K. Sawyer, (pp. 317-333). Cambridge University Press.
Krajcik, J. S., & Czerniak, C. (2018). Teaching science in elementary and middle school classrooms: A project-based learning approach (5th ed.). Routledge.
Lee, J., Bagheri, B., & Kao, H. A. (2015). A cyber-physical systems architecture for industry 4.0-based manufacturing systems. Manufacturing Letters, 3, 18–23.
Levin, I. (2016). Cyber-physical systems as a cultural phenomenon. International Journal of Design Sciences and Technology, 22(1), 67–80.
Loyens, S. M. M., Kirschner, P. A., & Paas, F. (2010). Problem-based Learning. In APA educational psychology handbook: Application to learning and teaching, Vol. 3 edited by S. Graham, A. Bus, S. Major, & L. Swanson, (pp. 403–425). American Psychological Association.
Maksimovic, M. (2017). Green Internet of Things (G-IoT) at Engineering education institution: The classroom of tomorrow. Green Internet of Things, 270-273.
Masek, A., & Yamin, S. (2011). The effect of problem-based learning on critical thinking ability: A theoretical and empirical review. International Review of Social Sciences and Humanities, 2(1), 215–221.
Merritt, E. G., Chiu, J., Peters-Burton, E., & Bell, R. (2018). Teachers’ integration of scientific and engineering practices in primary classrooms. Research in Science Education, 48(6), 1321–1337.
Miller, E. C., & Krajcik, J. S. (2019). Promoting deep learning through project-based learning: A design problem. Disciplinary and Interdisciplinary Science Education Research, 1(1), 1–10.
National Research Council [NRC]. (2010). Report of a workshop on the scope and nature of computational thinking. The National Academies Press.
National Research Council [NRC]. (2011). Report of a workshop on pedagogical aspects of computational thinking. The National Academies Press.
NGSS Lead States. (2013). Next-generation science standards: For states, by states. National Academies Press.
Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. Basic Books, Inc.
Patrick, H., Mantzicopoulos, P., Samarapungavan, A., & French, B. F. (2008). Patterns of young children’s motivation for science and teacher-child relationships. The Journal of Experimental Education, 76(2), 121–144.
Peel, A., Sadler, T. D., & Friedrichsen, P. (2019). Learning natural selection through computational thinking: Unplugged design of algorithmic explanations. Journal of Research in Science Teaching. https://doi.org/10.1002/tea.21545
Ryan, R. M., & Deci, E. L. (2002). Overview of self‐determination theory: An organismic dialectical perspective. In Handbook of Self‐Determination Research, edited by E. L. Deci & R. M. Ryan, (pp. 3– 33). The University of Rochester Press.
Stake, R. (1995). The art of case study research. Sage.
Tal, R. T., & Hochberg, N. (2003). Assessing high order thinking of students participating in a web-based malaria project. Studies in Educational Evaluation, 29(2), 69–89.
Thomas, J. W. (2000). A review of research on project-based learning: Report prepared for the Autodesk Foundation. Retrieved from http://www.bie.org/index.php/site/RE/PBL_research/29
Tsybulsky, D. (2019). Students meet authentic science: The valence and foci of experiences reported by high-school biology students regarding their participation in a science outreach programme. International Journal of Science Education, 41(5), 567-585. https://doi.org/10.1080/09500693.2019.1570380.
Tsybulsky, D. (2020). Digital curation for promoting personalized learning: A study of secondary-school science students’ learning experiences. Journal of Research on Technology in Education, Special Issue on Personalized Learning, 52(3), 429-440. https://doi.org/10.1080/15391523.2020.1728447.
Tsybulsky, D., Dodick, J. & Camhi, J. (2018). The effect of field trips to university research labs on Israeli high school students' NOS understanding. Research in Science Education, 48(6), 1247-1272. https://doi.org/10.1007/s11165-016-9601-3.
Urhahne, D., Schanze, S., Bell, T., Mansfield, A., & Holmes, J. (2010). Role of the teacher in computer-supported collaborative inquiry learning. International Journal of Science Education, 32(2), 221–243.
van Manen, M. (2014). Phenomenology of practice: Meaning-giving methods. Left Coast Press.
Virtue, E. E., & Hinnant-Crawford, B. N. (2019). “We’re doing things that are meaningful”: Student perspectives of project-based learning across the disciplines. Interdisciplinary Journal of Problem-Based Learning, 13(2), 9.
Wan, Z. H., So, W. M. W., & Zhan, Y. (2020). Developing and validating a scale of STEM project-based learning experience. Research in Science Education, 1–17.
Wijnia, L., Loyens, S. M., & Derous, E. (2011). Investigating effects of problem-based versus lecture-based learning environments on student motivation. Contemporary Educational Psychology, 36(2), 101–113.
Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33–35.
Yin, R. K. (2014). Case study research: Design and method (5th ed.). Sage.
Zuiker, S. J., & Wright, K. (2015). Learning in and beyond school gardens with cyber-physical systems. Interactive Learning Environments, 23(5), 556–577.
Acknowledgements
The authors would like to thank Prof. Ilya Levin for his valuable contribution to this study. Special thanks also to the students and teachers whose collaboration was crucial to the successful implementation of this study.
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Ethics Approval
The participants were informed about the research goals and procedure and indicated their willingness to participate by completing a written informed consent form (0% of dropout rate). The study was approved by the Behavioural Sciences Research Ethics Committee of the University.
Consent for Publication
All of the participating students and their parents signed informed consent forms, indicating the voluntary nature of their participation in this study.
Conflict of Interest
The authors declare no competing interests.
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Appendices
Appendix 1. Smart greenhouse system
The smart greenhouse system comprises three subsystems: experiment control subsystem, experiment data subsystem, and experiment management subsystem. Additionally, the system includes a specific mobile application supporting the smart greenhouse system (Fig. 2).
The experiment control subsystem implements the experiment according to the predesigned algorithm. Physically, the subsystem is located within the greenhouse and comprises two units—an operating unit (OU) and a control unit (CU). The OU contains all of the physical components of the system, i.e., the sensors and the various actuators. The CU implements an automaton corresponding to the algorithm of the experiment. It receives all the necessary data regarding the structure and algorithm of the experiment from the experiment data subsystem and activates the OU according to the data. Activation of the OU can take one of two possible forms: (1) the reading of values from a sensor (s1), of temperature, air humidity, ground moisture, and radiation. The values are then transmitted to be recorded in a database of the experiment data subsystem. (2) The turning “on” or “off” of an activator Ak, such as a water-heating unit and a light bulb. After receiving an indication from the OU that the component was either turned off or on, the CU sends an update of the event to be recorded in the experiment data subsystem. The OU receives input signals from sensors, marked as S0, S1, …. Sk. Likewise, the OU has n actuators, marked as A0, A1, …, An. The OU activates one of the actuators after receiving a corresponding instruction from the CU. The experiment control subsystem is also responsible for updating the database of the experiment data subsystem according to every event that takes place in the system.
The experiment data subsystem serves to collect, follow, update, and save all of the data of the experiment. The experiment data subsystem is implemented as a specific cloud memory. It comprises four units, as follows.
Database interface: This unit is responsible for communicating with the database, and this is the only unit that has the necessary permissions to read from and write to the database. This unit examines whether the requests for reading or writing are intact and then updates, adds, or retrieves data from the database.
External interface component: This unit receives the requests from the external devices (the system control and the mobile application), ensures that they are intact, requests the relevant information from the database interface (DBI), and sends a response, according to the request it received.
Desktop application component is a unit assigned for interactions with the experiment management subsystem. This unit reviews the validity of the requests, retrieves or updates the database through the DBI, and provides a relevant response to the experiment management subsystem.
Notification component is a unit responsible for issuing updates and warnings to the experiment and participants. Updates may take the form of a daily e-mail or a phone message. This unit is activated once a day or when there is an unusual event that requires updating the users or the teacher.
The experiment management subsystem is a software program that runs on the computer in the laboratory, and its function is to feed the details of the experiment’s configuration (users, sensors, commands, etc.) and to produce graphs and reports. The subsystem is used to define the data pertaining to the laboratory, and it encompasses several major processes, as follows: (1) managing the school’s data; (2) managing the users (teachers and students); (3) managing the experiments, i.e., the algorithm of the experiment, the connections between the sensor software, and the relevant devices, and defining the experimental and control groups of the experiment; (4) overall definitions, i.e., managing the configurations of the CU, the sensors, and the actuators; and (5) producing reports, for example, reporting the values of the independent variable over a defined amount of time for a single plant, for a specific experimental group (calculating the average), or for the entire experiment.
The application for the experiment: This is a mobile software program that runs on a smartphone, and its function is to enable the participants to follow the data and update values manually. The application that was developed for this purpose monitors the system and allows for manual input. The app was installed by the science teachers and all of the science students who participated in this experiment. Through the app, users can view the indications of all of the sensors at all times. In addition, data pertaining to the experiment can be updated, for example, plant height and the number of leaves. The app was also programmed to alert the participants when certain events take place, such as activating an actuator and the amount of water that a plant received.
A structure of the smart greenhouse system is shown on Fig. 2. The structure includes all above-mentioned components of the system and communications between the components.
Appendix 2. An example of an experiment algorithm
Figure 3 presents the following algorithm of the experiment: When the illumination is greater than 40 (a value that represents daylight) and the soil moisture is lower than 30 (a value that represents a low degree of moisture), the rotation two will open and would irritate the plants, according to the conditional temperature (if the temperature is higher than 20 °C, irrigation will last 10 min; otherwise, irrigation will last 5 min).
The experiment algorithm shown in Fig. 3 demonstrates a profound and advanced understanding of the research design. The student must understand what the value 40 means for the illumination sensor (for the purpose of the discussion, we assume that a value over 40 signifies daylight and a value under 40 signifies either twilight, night-time, or early dawn). In other words, only when the two conditions are met, i.e., both the soil moisture of the plant is lower than 30 and the illumination is greater than 40, only then will the system perform the command. Furthermore, in this algorithm, there is also a condition for the opening of the irrigation tube: if the temperature in the greenhouse is lower than 20 °C (i.e., quite warm), then the system will open the irrigation tube for a period of 10 min. If this condition is not met, the system will open the irrigation tube for a period of 5 min. Clearly, the number of experiment algorithms that can be used referring to different values is endless.
Rights and permissions
About this article
Cite this article
Tsybulsky, D., Sinai, E. IoT in Project-Based Biology Learning: Students’ Experiences and Skill Development. J Sci Educ Technol 31, 542–553 (2022). https://doi.org/10.1007/s10956-022-09972-1
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10956-022-09972-1