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Real Characters in Virtual Stories

Promoting Interactive Story-Creation Activities

  • Conference paper
  • First Online:
Virtual Storytelling Using Virtual Reality Technologies for Storytelling (ICVS 2001)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2197))

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Abstract

Interactive experience in a virtual world. We take the line that children need to be both engaged in the action through role play and given the opportunity to reflect on the significance of their actions to understand something of their significance in terms of both the narrative and its ethical significance. This requires a system that incorporates the children’s actions into the unfolding plot. We introduce the Support And Guidance Architecture (SAGA), a plug-in architecture for guiding and supporting children’s interactive story creation activities. This is illustrated with reference to Teatrix, a collaborative virtual environment for story creation, which provides the children with the means for collaboratively creating their story on a virtual stage.

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© 2001 Springer-Verlag Berlin Heidelberg

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Machado, I., Paiva, A., Brna, P. (2001). Real Characters in Virtual Stories. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45420-9_14

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  • DOI: https://doi.org/10.1007/3-540-45420-9_14

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42611-0

  • Online ISBN: 978-3-540-45420-5

  • eBook Packages: Springer Book Archive

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