Abstract
We are exploring a design approach to the implementation of decentralized intelligent environments. We adopt the research through design process by creating an infrastructure of physical, interactive objects and explore the potential of a decentralized philosophy in four design iterations. Open-ended play serves as a fruitful context for design cases. Iterations of prototyping and user testing facilitate the exploration of emergence. One of the design outcomes is a simple decentralized system for soccer training which proved to be very successful on challenge and motivation, and inspired players to invent a range of games, both competitive and cooperative.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-3-642-02315-6_30
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© 2009 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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van Essen, H., Rijnbout, P., de Graaf, M. (2009). A Design Approach to Decentralized Interactive Environments. In: Nijholt, A., Reidsma, D., Hondorp, H. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 9. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02315-6_6
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DOI: https://doi.org/10.1007/978-3-642-02315-6_6
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