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Introduction to Virtual Reality

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Haptics for Virtual Reality and Teleoperation

Part of the book series: Intelligent Systems, Control and Automation: Science and Engineering ((ISCA,volume 64))

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Abstract

Virtual reality is composed of an interactive computer simulation, which senses the user’s state and operation and replaces or augments sensory feedback information to one or more senses in a way that the user gets a sense of being immersed in the simulation (virtual environment) [1]. Thus, it is possible to identify four key elements of virtual reality: virtual environment, sensory feedback (in response to user activity), interactivity and immersion.

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References

  1. Sherman, W.R., Craig, A.B.: Understanding virtual reality. Morgen Kaufman Publishers, San Francisco (2003)

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Correspondence to Matjaž Mihelj .

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© 2012 Springer Science+Business Media Dordrecht

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Mihelj, M., Podobnik, J. (2012). Introduction to Virtual Reality. In: Haptics for Virtual Reality and Teleoperation. Intelligent Systems, Control and Automation: Science and Engineering, vol 64. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5718-9_1

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  • DOI: https://doi.org/10.1007/978-94-007-5718-9_1

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  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-5717-2

  • Online ISBN: 978-94-007-5718-9

  • eBook Packages: EngineeringEngineering (R0)

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