Abstract
Over the last few years, there has been an increase in the number of glass wearable devices for virtual reality experiments and applications in gaming industry. Universities have been engaged in creating virtual environments and applications with a focus on entertainment industry and scientific applications, either to evaluate human factors aspects from a user experience perspective, or to check hypotheses about human-computer interaction with low-cost immersive virtual reality devices. This paper aims to present research work on the use of VR applications in which the user walks through and interacts with architectural elements in the campus of Catholic University of Pernambuco, located in northeastern Brazil. An application called UNICAP3D was developed for smartphones with Android operating system, to be used with VR glasses in the Card Board model. The survey was conducted using 114 subject user who after interacting with the application, answered a questionnaire about their experience with the virtual system and navigation devices. Based on the data collected researchers concluded that many users have not previously experienced this emerging technology, but have enjoyed the navigation form and visual feedbacks of the digital artifact.
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Falcão, C.S., Carvalho, B. (2019). UNICAP Virtual: User Experience for a VR Application in Brazilian University. In: Ahram, T., Karwowski, W., Taiar, R. (eds) Human Systems Engineering and Design. IHSED 2018. Advances in Intelligent Systems and Computing, vol 876. Springer, Cham. https://doi.org/10.1007/978-3-030-02053-8_51
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DOI: https://doi.org/10.1007/978-3-030-02053-8_51
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