Abstract
Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3d texture mapping, these hardware-accelerated visualization systems often use a cell-projection method based on a tetrahedral decomposition of volumes usually sampled as a regular lattice. On the contrary, the method we address in this paper considers the slicing problem as a restricted solution of the marching cubes algorithm [1,2]. Our solution is thus simple, elegant and fast. The nature of the intersection polygons provides us with the opportunity to retain only 4 of the 15 canonical configurations defined by Lorensen and Cline and to propose a special look-up table.
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
Wyvill, B., Wyvill, G., McPheeters, C.: Data structure for soft objects. The Visual Computer 2, 227–234 (1986)
Lorensen, W., Cline, H.: Marching cubes : a high resolution 3D surface construction algorithm. Computer Graphics 21, 163–169 (1987)
Brodlie, K., Wood, J.: Recent advances in visualization of volumetric data. In: Proc. Eurographics 2000 - STAR Reports, pp. 65–84 (2000)
Engel, K., Ertl, T.: High-quality volume rendering with flexible consumer graphics hardware. In: Proc. Eurographics 2002 - STAR Reports (2002)
Roettger, S., Guthe, S., Weiskopf, D., Ertl, T., Strasser, W.: Smart hardware accelerated volume rendering. In: Proc. Eurographics/IEEE TCVG Symposium on Visualization, pp. 231–238 (2003)
Westermann, R., Ertl, T.: Efficiently using graphics hardware in volume rendering applications. Computer Graphics 32, 169–179 (1998)
Levoy, M.: Display of surfaces from volume data. IEEE Computer Graphics and Applications 8, 29–37 (1988)
Westover, L.: Footprint evaluation for volume rendering. Computer Graphics 24 (1991)
Lacroute, P., Levoy, M.: Fast volume rendering using a shear-warp factorization of the viewing transformation. Computer Graphics 28, 451–458 (1994)
Shirley, P., Tuchman, A.: A polygonal approximation to direct scalar volume rendering. Computer Graphics 24, 63–70 (1990)
Stein, C., Becker, B., Max, N.: Sorting and hardware assisted rendering for volume visualization. In: Proc. ACM Symposium on Volume Visualization, pp. 83–90 (1994)
Yagel, R., Reed, D., Law, A., Shih, P., Shareef, N.: Hardware assisted volume rendering of unstructured grids by incremental slicing. In: Proc. ACM Symposium on Volume Visualization 1996, pp. 55–63 (1996)
LaMar, E., Hamann, B., Joy, K.: Multiresolution techniques for interactive texture-based volume visualization. In: Proc. ACM Symposium on Volume Visualization 1999, pp. 355–361 (1999)
Chopra, P., Meyer, J.: Incremental slicing revisited: Accelerated volume rendering of unstructured meshes. In: Proc. IASTED Visualization, Imaging and Image Processing 2002, pp. 533–538 (2002)
Lensch, H., Daubert, K., Seidel, H.: Interactive semi-transparent volumetric textures. In: Proc. Vision, Modeling and Visualization 2002, pp. 505–512 (2002)
Cabral, B., Cam, N., Foran, J.: Accelerated volume rendering and tomographic reconstruction using texture mapping hardware. In: Proc. ACM Symposium on Volume Visualization 1994, pp. 91–98 (1994)
Kniss, J., Kindlmann, G., Hansen, C.: Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets. In: Proc. Visualization 2001, pp. 255–262 (2001)
Moret, B., Shapiro, H.: Algorithms from P to NP. Design and Efficiency, vol. I. Benjamin-Cummings (1991)
Healey, A., Evans, J., Murphy, M., Gould, D., Phillips, R., Ward, J., John, N., Brodlie, K., Bulpit, A., Chalmers, N., Groves, D., Hatfield, F., How, T., Diaz, B., Farrell, M., Kessel, D., Bello, F.: Challenges realising effective radiological interventional virtual environments: the CRaIVE approach. In: Proc. Medicine meets Virtual Reality, pp. 127–129. IOS Press, Amsterdam (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Benassarou, A., Bittar, E., John, N.W., Lucas, L. (2005). MC Slicing for Volume Rendering Applications. In: Sunderam, V.S., van Albada, G.D., Sloot, P.M.A., Dongarra, J.J. (eds) Computational Science – ICCS 2005. ICCS 2005. Lecture Notes in Computer Science, vol 3515. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428848_39
Download citation
DOI: https://doi.org/10.1007/11428848_39
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-26043-1
Online ISBN: 978-3-540-32114-9
eBook Packages: Computer ScienceComputer Science (R0)