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Social Computing and Social Media: Design, User Experience and Impact

14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I

  • Conference proceedings
  • © 2022

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13315)

Included in the following conference series:

Conference proceedings info: HCII 2022.

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About this book

This two-volume set LNCS 13315 and 13316 constitutes the refereed proceedings of the 14th International Conference on Social Computing and Social Media, SCSM 2022, held as part of the 24rd International Conference, HCI International 2022, which took place in June-July 2022. Due to COVID-19 pandemic the conference was held virtually.

The total of 1276 papers and 275 posters included in the 40 HCII 2022 proceedings volumes was carefully reviewed and selected from 5583 submissions. The papers of SCSM 2022, Part I, are organized in topical sections named: design and user experience in social media and social live streaming; text analysis and AI in social media; social media impact on society and business.


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Keywords

Table of contents (47 papers)

  1. Design and User Experience in Social Media and Social Live Streaming

  2. Text Analysis and AI in Social Media

Other volumes

  1. Human-Computer Interaction. Theoretical Approaches and Design Methods

  2. Human-Computer Interaction. Technological Innovation

  3. Human-Computer Interaction. User Experience and Behavior

  4. Human Interface and the Management of Information: Visual and Information Design

  5. Human Interface and the Management of Information: Applications in Complex Technological Environments

  6. Engineering Psychology and Cognitive Ergonomics

  7. Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies

  8. Universal Access in Human-Computer Interaction. User and Context Diversity

  9. Augmented Cognition

  10. Cross-Cultural Design. Interaction Design Across Cultures

  11. Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality

  12. Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness

  13. Cross-Cultural Design. Product and Service Design, Mobility and Automotive Design, Cities, Urban Areas, and Intelligent Environments Design

  14. Social Computing and Social Media: Design, User Experience and Impact

  15. Social Computing and Social Media: Applications in Education and Commerce

  16. Virtual, Augmented and Mixed Reality: Design and Development

  17. Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry

  18. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication

  19. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design

  20. Design, User Experience, and Usability: UX Research, Design, and Assessment

  21. Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture

  22. Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies

  23. Culture and Computing

  24. Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities

  25. Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity

  26. HCI in Business, Government and Organizations

  27. Learning and Collaboration Technologies. Designing the Learner and Teacher Experience

  28. Learning and Collaboration Technologies. Novel Technological Environments

  29. Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance

  30. Human Aspects of IT for the Aged Population. Technology in Everyday Living

  31. Adaptive Instructional Systems

  32. HCI for Cybersecurity, Privacy and Trust

  33. HCI in Games

  34. HCI in Mobility, Transport, and Automotive Systems

  35. Artificial Intelligence in HCI

  36. Design, Operation and Evaluation of Mobile Communications

  37. HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction

  38. HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games

  39. HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence

  40. HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments

  41. HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy

  42. HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging

  43. HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design

  44. HCI International 2022 Posters

  45. HCI International 2022 Posters

  46. HCI International 2022 Posters

  47. HCI International 2022 Posters

  48. HCI International 2022 – Late Breaking Posters

  49. HCI International 2022 – Late Breaking Posters

Editors and Affiliations

  • Towson University, Towson, USA

    Gabriele Meiselwitz

Bibliographic Information

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