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Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing

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Abstract

Human Pacman is a novel interactive entertainment system that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and motion-tracking technologies. Our human Pacman research is a physical role-playing augmented-reality computer fantasy together with real human–social and mobile gaming. It emphasizes collaboration and competition between players in a wide outdoor physical area which allows natural wide-area human–physical movements. Pacmen and Ghosts are now real human players in the real world, experiencing mixed computer graphics fantasy–reality provided by using the wearable computers. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between real and virtual worlds. We believe human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.

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Notes

  1. Videos introducing human Pacman are available online at http://mixedreality.nus.edu.sg/research-HP-videos.htm .

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Correspondence to Adrian David Cheok.

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Cheok, A.D., Goh, K.H., Liu, W. et al. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Pers Ubiquit Comput 8, 71–81 (2004). https://doi.org/10.1007/s00779-004-0267-x

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  • DOI: https://doi.org/10.1007/s00779-004-0267-x

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