Abstract
This work proposes the implementation of a multilevel virtual reality (VR) tool applied to electromechanical engineering students through the use of Oculus Rift glasses, to complement the learning process in the manipulation of different elements of electrical equipment in the laboratory, in addition to acquiring practical experiences in industrial control. The VR module developed is made up of 3 levels: easy, normal, and difficult, each with its activities; to advance to the next scenario, it is necessary to complete all the activities proposed by each level; to evaluate the application 30 students belonging to the Technical University of Cotopaxi participated divided into two groups, the second group was provided with this tool as a compliment, while the first group did not have it. A questionnaire was carried out to determine the degree of learning and usability by the user at the time of completing their interaction with the virtual environment. The results show an improvement on the part of the students belonging to group B in the recognition of control and maneuver elements, reduction of errors in the connection as well as the reduction of the assembly time of the circuits.
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Atiaja, K.R., Toapanta, J.P., Corrales, B.P. (2023). Development of an Industrial Control Virtual Reality Module for the Application of Electrical Switchgear in Practical Applications. In: Chatterjee, P., Pamucar, D., Yazdani, M., Panchal, D. (eds) Computational Intelligence for Engineering and Management Applications. Lecture Notes in Electrical Engineering, vol 984. Springer, Singapore. https://doi.org/10.1007/978-981-19-8493-8_5
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