Abstract
This chapter introduces the design and implementation of a board game that involves social issues related to biological conservation and environmental resource management. The conceptual structure of the board game contains four perspectives, including ecological, economic, cultural, and political aspects of dealing with the issue of biodiversity. It also embraces the typical features of game mechanics such as goal orientation, role-playing, participatory simulation, feedback, and player interaction. The design of game elements has been reported in our previous studies. In this article, we intend to propose an instructional module for implementing socioscientific board games that helps teachers understand the design of game mechanics and the operating procedures of game-based instructions. To evaluate the applicability of the instructional module, a field implementation was conducted with 25 undergraduate students in a general education course regarding environmental studies. A variety of data including biodiversity concepts, social scientific reasoning, and gameplay behaviors were collected for evaluation purposes. The research findings will generate discussions on how this board game could act as a model of science teaching in authentic classroom settings.
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Tsai, JC., Liu, SY. (2022). Implementing the Instructional Model of Socioscientific Board Game in a General Education Course. In: Hsu, YS., Tytler, R., White, P.J. (eds) Innovative Approaches to Socioscientific Issues and Sustainability Education. Learning Sciences for Higher Education. Springer, Singapore. https://doi.org/10.1007/978-981-19-1840-7_15
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