I'mm'a be real, I'd totally suggest a bike pump or a set of bellows (maybe puffing with your mouth?), but straight-up air inflation is probably more niche than feral in some circles. I'm happy with the cumflation as-is (once it gets added to the new model, anyway.)
Yttreia
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Saw the list of characters and assumed those were your options for who you'd get to fuck, turns out it's just this Benneq guy and the character list is who fucks him?
I'm honestly just confused why anyone would bother listing who the floating "wild fantasy dick" can possibly belong to, it's not like they're IN the game, they're just text boxes in the corner.
Random ideas:
- Some way to plug her to prevent her from emptying after inflation. (Pregplay when she's full?)
- More "stuff" out in the forest, maybe a couple secret toys (or the plug) that you can find stashed around? Really any reason to walk away and look around, I mean.
- Certain special poses if you go to certain spots on the map, like finding a particularly smooth penis-shaped rock she can ride, or vines she can get tangled up in to fit a BDSM vibe.
- The ability to have her follow you as you walk around.
- ...busty feral option, maybe? IDK, I'm scraping the bottom of the barrel, I really should be in bed by now, ha.
- Clothes/accessories?
Yeah, something's up with a lot of indie files in general the last month in particular, loads of false-positive virus scans mostly. I think Microsoft Defender's database must've had a stroke or something, and lots of indie games have been getting marked as viruses by a bunch of sources because of it.
Dunno if that's related, but still, crazy stuff.
Minor bug report: if you take too many anal mushrooms at once, they start getting stuck with each other and you end up grabbing 2+ when you interact with them. I had like 5 stuck in one spot because I kept spamming the event
I think this'd be considered a slightly more important bug if all items do that and you end up pulling out a bunch of stuff at once instead of the one item you want, but IDK.
As a Twine game, if it was using my example text-only scenario I put there, [EXPLORE] would simply just mean it'd roll a die where 4/5 of the possible rolls would be you finding nothing or getting a random good/bad event and the fifth would be a battle (maybe one at a disadvantage, like they get a free turn against you?), [LOOK FOR FIGHT] would either be a guaranteed fight, or maybe 4/5ths would be a fight and the other 1/5 being a random event pulled from the random event pool. [EXIT] could either be a guaranteed exit, or something like 2/5ths chance be exiting and 3/5ths being a fight. Just basic dice rolls. If I ever got off my ass and made a second game, I'd totally do something like this because there's NO way I'd actually code a real dungeon.
Since there'd be no actual dungeon, it'd just be a basic simulated "experience" of one, where entering means you don't heal after fights, but rewards are higher, and you lose everything if you lose a fight without exiting first.
I'mm'a be real, I think it was less that the combat is easy, it just felt... insubstantial. Just pick the easiest fights, spam whatever your best move is until the end of time, pick a different move if the opponent is resistant to it, repeat until all scenes are unlocked
I mean I suppose that's how it works in the real Pokemon games too, but IDK. Not really sure what could be done about this, either, since having to put in actual effort into fights would make the game take longer and probably be a bit of a drag, since the fights themselves aren't the "sexy part" of the game, but then a mindless grind isn't fun either.
All I can really think of is the possibility of some kind of actual dungeon crawl to break up the combat, exploring random-generated dungeons (even if it's just [EXPLORE] [LOOK FOR FIGHT] [EXIT] text stuff and not a real "map", maybe culminating in a "boss" fight if you explore enough?) that can have random sexy events pop up, rather than just repeating fights forever until everything's unlocked.
Either that or go a bit deeper into the "porn" side and add post-victory sex mechanics for bonus XP, I guess.
NGL, $7 for one of the most basic, grindy, click-heavy clickers on the internet is just bananas. Might as well spend an extra $3 and buy Atlyss instead.
Can't believe I didn't notice the price on the other one, yeesh.
Man, for how click-heavy your games are, you might as well pay us for wearing our computer mice out, heh.
Take a look at any of the major clicker games out there.
There's all kinds of upgrades for both active play and idle play, and various upgrades work off percentages, or interplay off each other. In most of these games, you get MOST of your income via idling or by some little side minigame thing, and heavy clicking is only necessary for players that build that way (or in the case of Cookie Clicker, those click frenzy things.)
Seriously, I can click about 18/sec, but I don't want to, my mouse is (relatively, for me) expensive and I'd rather not put 1m clicks into it or make my carpal tunnel worse.
Go play a couple decently-rated idle/clicker games, get inspiration from them, this "plus click plus idle plus click plus idle" stuff is what you'd find in some no-effort rip-off mobile clicker game full of diamonds and ads that is only this simple so the dev can just use math to make the game go on forever to milk people of their money.