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xyncht

853
Posts
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A member registered Apr 25, 2018

Recent community posts

Anything to do when your deck is all shops, churches, and bunkhouses?

After the third boss, the game started looping.  After fighting the dragon (first boss) a second time, the boss of the next area (the looped second area) was also a dragon and after beating that the next floor was an empty boss room with no boss or item (or colored center tile). The game was fun, but once I got the baby dragon it was sad to never get to experiment with new items anymore.  

Figured it out. Had nothing to do with where they were found.

Stuck on the monster combo puzzle. I've found all the boss variants, but I'm not sure how to enter them. I'm thinking sun for the slime, moon for the harpy, star for the rest but idk what to do since it's not working, so I'm just gonna cycle through the other permutations of the 3-set.

At first I was like "what is this?" but then I was like "what is this?".  Favorite part so far is when the dragon in the mirror's head turned into the visage of who I presume is an old friend and told me they missed me, dealing critical damage. Looking forward to slowly exploring this game as usual, thanks for making it.

Beat it.  Can't replicate the bug.

Cool design, hope you flesh it out.  Heads up that pressing back in battle gives you an extra turn, trivializing all encounters.

No idea, but I bet it's the same as with the other guy. There was still audio and stuff.

Game was great, until it went to a black screen mid-turn and all progress was lost.

nvm.  After teleporting, go just into the non-secret room to the right and then down through the wall above the fire shooter.

Got to the level called confusion, killed all the enemies I could find, found a secret in the top right with two chests, found a teleporter that summons an invisible wall and a new teleporter to unsummon that wall, rammed into all available walls, couldn't find a way to progress

Game freezes on bashing a unicorn to death (or did at least once).

The game is good, but my old-timey brain doens't want to adjust to your newfangled controls-- is there a way to get the thrust-based movement from the original asteroid in this?

Looks fun!  Some of the effects seem to not quite be working currently-- for example player prop 14's x12 effect when using two bumpers-- but overall it looks like it will be a neat game.  Good luck finishing it!

I made it to wave 126 but I stopped being able to level up or get relics at some point.  I was only like level 41 and 3/4

Game was fun, but man battery is broken XD

Also beware of accidentally knocking the snake off the screen, resulting in softlock.

It would be nice to have a way to break toast loops early so that turns don't lag so much in the end game.  Maybe toast could move randomly the first 50 passes or something each turn, just so there's a hard cut off eventually and toast with negative resistance passing to other toast with negative resistance doesn't take so long to finish.

The game froze when I entered the ellipsoidal office :(

Fun game

I kept my first wielder alive through the entire game-- eventually Constanza Medici was winning battles against 30 year olds while well into her 100s.  Perhaps I shall see if I can grant immortality in a longer run setting, but I am a little disappointed that despite going undefeated for a century I was auctioned off for a mere 450,000 florins.

Yes, the skill button was greyed out and did nothing when clicked on, like the other buttons.  However, replaying on the new version I do not have the same problem and have successfully completed the tutorial.  The game is pretty fun!

made it to floor 31

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Additionally, when the tutorial wants me to respond with hunting eagle, clicking on it has no effect.

Looks very cool, but the UI needs some work.  I opened hunting eagle and lumbering tortoise as instructed, but blocked childhood spirit when doing so, so when I tried to move that spirit the game softlocked as there was no open space and no way to back out after clicking move.

Beat it.  It was fun, but only getting one special card made it feel a little short

Increase the delay between a boss being defeated and the next one showing up.  Or, perhaps, have an (early-game-unlockable) toggle for aggressive/normal/defensive that makes all ships show up immediately/after one turn/after two turns.

That reaper (rat) is pretty tough!  I've no idea how to beat it, certainly XD

There are several, but the general one is when you can no longer keep playing. This is because you are out of playable cards in hand and can't draw: there are no cards to draw, or you are out of gold, or your hand is full, and your hand is either empty or all the cards in it are unplayable (because there are no eligible tiles).

finally beat it!

Game was fine until wave 20 or so when I achieved a food income greater than I could spend.  The game cannot handle large numbers of units, but at those advanced waves you need to have huge numbers of units.

Seems you were right.  Beat the game after downloading; it was quite fun.

made it to 1000!

Seemed neat, but the game crashed when poisoning an enemy

Nice game!

Fun and calming, but crashed on wave 10

Would like a way to regain maximum health or approval once lost-- I get that I approved some DAC stuff but I also bought basically every street upgrade in the game and said no to Jack the Ripper and I still wound up with only 45/45 street health at the end.  I probably got close to 100 wasted health past the cap, but oh-well :/ Maybe every 10 past your cap gives you 1 point back?  Just an idea.

you don't need more bullets, you need a way to click the upgrade button faster XD

Yes, it was fun.

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Beat it second try.  Very inscryption. Fun game.