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Nomax

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A member registered Feb 01, 2023 · View creator page →

Creator of

Recent community posts

Well I'm very glad that you've enjoyed your time with it! Thank you for giving it a try.

The spoiler section in the Conway discord probably has someone explain it in the past. 

Aw why thank you very much! Yeah, man, fingers crossed for it. The world can always need more furry art! So I hope that you'll do someday :)

Thank you very much!

It is, but it's by far the trickiest to get to. We'll probably adjust requirements down the line at some point, but also as mentioned elsewhere, we'll likely have the CGs just unlock when finishing the game, once we have actual endings.
It's a work in progress after all, so it still needs some refinement in places of course. But priority for now is first getting the story in and all that, then we can worry about these other things.

Nope. Down the line we'll probably just unlock all of them (or maybe character specific ones) when someone finishes a playthrough. It's just that we don't have any endings in the game so far.
And keeping a guide updated just would take away too much time that we could use for actual development.

I'll delete your post since it doesn't actually spoiler it. But spoiler answer is still below.











Thank you first of all, and no, she isn't. I think it could have been interesting to play around with the understanding of it during that time, but no, not what we're going for. It's just that women were not allowed to work on ships, so she has to make do somehow.

And thank you :)

Yep yep!

Hey hey, there aren't routes in that sense. You just pick which characters you want to spend time with, pick dialogue decisions and such and that will influence options with the different characters as you go along.

Aw thank you very much! Yeah very excited for the next section, so hopefully you'll enjoy your time as we work through it :)

I just always loved sailing themes and some of the characters existed before the game already and played with those themes. So I wanted to provide them with a proper world that people can interact with and experience because i never really had the chance to before.

All routes are still being worked on. We're working simultaneously on all of them, so they're all roughly at the same point.

Sweet! Yep added you going forward :)

(1 edit)

Hey hey, thank you for keeping your eyes open again. I mean i certainly won't hold it against you if you missed some, because clearly, despite our best efforts we have plenty slipping through the cracks. So yeah, thank you very very much for your efforts. Which, by the way, would you like to be added to the credits under the special thanks section? I feel like you've helped along so regularly that you certainly deserve it. Lemme know if you'd like to be included and which name you'd prefer to be listed.

And I'm glad to hear! Was the writer for the Arthur scene myself, so I'm doubly happy that people really seem to enjoy that one and that managed to do it justice. Especially given that Arthur (deliberately ofc.) wasn't the most likeable character during this day. So I really needed to hit the target there. :D

(Oh also, thanks for putting a name on the Title Case/Sentence Case thing for me.)

Depends on what you mean by it exactly. The game's got a gallery though, so all the potential Art scenes are listed there.

Yeah, totally get it. We usually add around 20k+ words per update. Just with the structure the game has and the choices involved it means that not every route is always getting a big chunk added to it. But in the end, the game is naturally being made to work as a fully finished product in the future.

Usually I recommend playing every other update. That's a pretty good rhythm to have a decent amount of new stuff added to most options.

Thank you very very much for the kind words. :)
We shall make sure to at least try to keep that level up!

Thanks a bunch! Hapyp to hear that you're having a good time with it :)

Hah, happy that you're enjoying it and hopefully will be enjoying plenty updates to come! Thank you.

As for the prints, yeah probably at some point some will make it. It just feels weird tbh, since they're not really made for print. So it'll be a case of seeing which ones i feel even work fine and would print well.

Hah, thank you. Sometimes that's just how it goes. You'll get there in time!

Hey, it's a zip file, so you have to extract the files using Files.(it's the folder icon). Just click on it, hit extract and it should save them to your images folder.

Hey, I think with Krita you can only import the brush shape itself, but it doesn't import the rest of the setting with it. So i'm not sure if that is a great option for you if you're new, since while you probably can tweak and recreate the settings, i doubt it's something you want to do as a beginner.

Hmmm, yeah, I'll have a think :)

Thank you very much, yeah especially at the next destination there'll be plenty of fun opportunities again :D

Get the ice cream out then! :D

Hey hey thank you for the catches! Should all be sorted out come update 16.

And will have a peek at the pathing there as well. Initial thought is that i generally don't want to force people into a certain path, so that's probably why you can still decide against using the booze on the second go. But I'll have to double check to be sure. Hard to really recall every permutation off of the top of my head.

And yeh, if the player can choose then i do want to have some choices that are just out there if someone really wants to go that route. Though yeah, usually preeeeetty well telegraphed since i don't like having some innocuous choice end up suddenly have some character get super mad at you.
But having the option i think is still valuable and fun in a way. :D

Thanks a ton, Amazee! Always such a treat to hear people enjoying their time with :)

Hah, hope you'll enjoy it :) They've been some really nice updates, i think. In particular with my support writers really finding their stride!

We make sure that nothing of the story or any important events get changed, so it's just more of a prettying up of day 1. Since that was the section that i did for the initial release, without much of a plan of where to take it, and when i was just doing it as a little bit of a project in my month off. I just don't think it holds up and so by now everything but the Rajeeyah & Arthur section have been overhauled.

It's absolutely not needed to go back since as I said, the essence of the scene is still the same, but if you thought that particular scene was one you liked, then it now should be even better! :D

Yippeeeeee!

Ah very happy to hear that :) Thank you so so much. And the translator works without issues. They've come a long way nowadays! :D

Ah thank you very much! Was honestly pretty scared about that aspect, since reactions can be pretty strong. But that sounds like we did a good job then. :) I'm very proud to hear, thank you!

Hah, a pretty good selection :D Glad you're enjoying your time with it.

Nah, I haven't. Honestly rarely have the muse to sit down with a game nowadays. Needs to be a bit lightning in a bottle and just vibe with me in the moment.

:D Naturally!

All of them were references to the memoirs that are being used as resources, so it was James Dana (Two years before the mast, by Richard Henry Dana), and James Spavens (Memoirs of a Seafaring life, by William Spavens) alongside the Kelly one.

Hell yeah!

Thank you very much :D

:D Thank you very much! Glad to hear and yeah, enjoy :)