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mstea

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A member registered Aug 17, 2014 · View creator page →

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This is a lot of fun! Was nice getting to see your demo at the event the other day; downloaded it to put it on my own Playdate.

Thank you!

Is there a higher-res copy of the OST cover available? The embedded copy in the MP3s is only 200x200, which looks pretty fuzzy in my player.

Did you have any luck with this? I'm also a Mac user, was wondering if I could repackage it into something I can play.

Excited for the release!

Any chance of a Mac version? Let me know if you need help building one.

Oh, that's great! I'll give that a try then, thank you!

Ah okay, thanks anyway! Is there some kind of demo I could use to see if it works in Wine?

The reason I ask is, I saw a mention somewhere that it doesn't have gamepad controls, only keyboard. My only Windows game computer is hooked up to a TV, where I can't play games using a keyboard. My laptop is a Mac, so I'm trying to see if there's a way I can get it running on that.

This looks really good! Any chance of a Mac build?

I gave the Mac version a try, but it looks like there's a packaging error - I couldn't get it to run without manually fixing a file permission.

The Mac build is definitely broken. Looks like it's missing some of the stuff it needs to run

Is it meant to be possible to decrypt 100% of webpages in the HAP in the last day? I've had my "% decrypted" progress reset to 0 a few times, and I can't tell if this is a bug or if I'm just not supposed to be able to archive everything.

I'm playing the Mac version from Itch.

Don't actually need to do that to fix it! Resizing the window until it has enough room to jump up an integer scaling interval fixes it, and it will remember that scaling setting. I just think the default should be bigger than it is.

On Macs with high DPI screens, like MacBook Pros with retina monitors, the default scaling factor is a bit too small. The actual number of pixels on high DPI screens is 4x higher than normal, but it looks like Hypnospace Outlaw doesn't take that into effect and so the game window ends up being really small. The attached screenshot shows an example - notice how it's smaller than the text box I'm typing this in. :) Making it double the size by default on high DPI screens would be perfect.


I may be able to help with this - I have a little familiarity with Mac codesigning stuff, which sounds like the problem. Let me know if you need some help!