It's nice to see a timeline where Karen and Emily are out there living their best lives. This is wholesome. It also makes me hungry.
Kanderwund
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Cool project. Really like the various types of interactivity and how different each minigame is. The pill one in particular gets at the mundanity of living through a daily routine without end, thinking about how strange it is that this is what you wanted and now have.
It's like an interactive version of a weird animation you find on Youtube at 3am. Or a collection of obscure Flash games that might have existed in the 2010s.
Reminds me of https://slitherpunk.itch.io/voidland-mystery-goodnight. Stace's plotline, my favorite, gave me Death by Powerpoint vibes. Her story was trippy af in a good way.
This is a really creepy game! Unsettling in a subtle way and raises fun questions about identity. Reminds me of this story I read a while back.
Really interesting. Reminiscent of Annihilation like Zachary said (seconding his recommendation, it goes hard) but what it really reminded me of was a game we played in middle school biology when the teacher wanted to demonstrate disease transmission. We had to group up in pairs and try to avoid being infected.
If expanded, more character work would help with the guessing game stuff and make the ending more emotionally fraught. Awesome concept.
This game is AWESOME. I played it for hours on end last night (stayed up late rofl) and it has such cool art and aesthetics. Took me about six attempts to win for the first time and it was crazy fun. I could always make it to the end reliably, even on my first attempt, but then I'd die to the final boss or the one before it. I only won with an item that I got from the lunar shard upgrades.
Even havning won once, there's still so much going on that I feel like I've only scratched the surface of. There's so much that you can do in this game, so many secrets to uncover, and it's' great.
My favorite part is figuring out who drops what, which lets you strategize about who to fight and when. At the start it's all "what do these rooms mean, who do I fight" and then later you start developing strategies for what to do in what order. The lack of RNG when it comes to what enemies will do is great for learning how things work. If there was a wiki for this game it would go really hard.
That's not even getting into the weird backstories for all the characters and the puzzle of figuring out what's going on. A part of me wonders if it's all just metaphor for Noire being an apparently terrible person (based on the enemy dialogue). Noire and Mary bullied Ester, and maybe something bad happened to her. But the Moon/Goddess and False God stuff make me wonder if there's more to it and there really is an evil cult out there. If there is, how would Mary, Rugs, and the others play into that? The prologue makes it seem like they're all normal people who have some personal drama going on, but nothing too major. In short I have no clue what's going on, but it's amazing.
If I had one criticism it would be to make item management easier somehow, maybe through a way of sorting items or a way to divide the inventory into sections and jump to different sections when you have a lot of items, because it can get tiring paging through everything when you have a lot of stuff. That's just me though.
Thank you for the comment! I'll take the design stuff into account for the next time I update the game (might be a while, but should happen eventually).
Architecture-wise, yeah, the game makes API calls to a server hosted on fly.io which communicates with an AWS database. This isn't actually a Twine game, it's iffinity, though that's still similar to Twine's Snowman. I've tried Sugarcube and had a hard time with it, but Snowman should be able to do everything this game does. My specific setup has everything in a bunch of external Typescript files that get compiled into one main Javascript file that's included in the actual build. Checking the source code might be useful—readBoard.ts and writeBoard.ts in script_files are what control the server interaction.
The embed's scrollbars don't work, for anyone seeing this, so you'll need to go to this link to actually play the game.
Anyway, this was an interesting look at a world on the brink of ending... erased and replaced with something so radically different that maybe it cannot be understood. Or is the fault in humanity for not being able to comprehend them? In my playthrough, I didn't accomplish much with my final paper except an examination of how everything will soon be destroyed.
Hello, thank you very much! I've been considering going back to this game to add dialogue and possibly other things, so I may or may not do that in the future.
I think there are just the two endings, and while I vaguely remember a third ending I also vaguely remember removing it. (Though, I am not sure, as it's been a while.)