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Kanderwund

255
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A member registered Jan 03, 2021 · View creator page →

Creator of

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It's nice to see a timeline where Karen and Emily are out there living their best lives. This is wholesome. It also makes me hungry.

when the SHOT is BIG

Cool project. Really like the various types of interactivity and how different each minigame is. The pill one in particular gets at the mundanity of living through a daily routine without end, thinking about how strange it is that this is what you wanted and now have.

It's like an interactive version of a weird animation you find on Youtube at 3am. Or a collection of obscure Flash games that might have existed in the 2010s.

If you like acid trips, you should totally get this game. Trust me.

Why is this so quality

Not the Among Us fan content we deserve, but what we need. sus/10

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For anyone reading, the game takes a few minutes to load in browser so just wait a bit.

Fascinating gameplay, I suck at Minesweeper so I also suck at this, but once I figured out what left-click and right-click do it was really engaging. Can see myself spending hours on this.

Pretty topical.

Peak shitpost, YOU DIED/10 (with bonus points for realistic sound effects)

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JUMPING JACKS

Made me realize I never actually played the real Super Mario game before. Why is 1-1 so hard

Edit: Apparently feet collision is bugged, that's part of it

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Pretty sus


In all seriousness cute art. Rocking the pixel Gameboy style

sus

CLASSIC

I really liked this game. Ending B was my favorite.

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I got the one where
[spoilers]









Basically I said the lottery numbers were the only thing I wanted, when obviously people want the lottery money and not just the numbers, so I was screwed over when I tried to exchange them for the money. Hindsight is 20/20!

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Reminds me of https://slitherpunk.itch.io/voidland-mystery-goodnight. Stace's plotline, my favorite, gave me Death by Powerpoint vibes. Her story was trippy af in a good way.

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This exactly. It's so funny. Peak

A pleasantly creepy experience, and I'm a huge fan of the ending. Ouch.

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This is a really creepy game! Unsettling in a subtle way and raises fun questions about identity. Reminds me of this story I read a while back.

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This one had me hooked from the start. Worms! Worms!!

I've never seen an Inform game like this before too. Kudos for getting such an unusual format to work in 4 hours.

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Really interesting. Reminiscent of Annihilation like Zachary said (seconding his recommendation, it goes hard) but what it really reminded me of was a game we played in middle school biology when the teacher wanted to demonstrate disease transmission. We had to group up in pairs and try to avoid being infected.

 If expanded, more character work would help with the guessing game stuff and make the ending more emotionally fraught. Awesome concept.

Love "deal with the devil" type games and this is a really fun one. I'm impressed by the variety of bad ends. Lost to one of them the first go-around, lmao

Hilarious game. I love being discount Edgar Allen Poe trying to hang onto my broodiness by whatever means possible. Even though it's sunny outside and birds are singing and flowers are blooming (the horror!)

I couldn't actually find Mucorales on itch.io but it was a few dollars on Steam, so I got and played it. Charming game. Thanks for the recommendation and your comments!

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Thanks for your suggestion! I played it and it was really fun, exactly what I was looking for.

Thanks. It's been a while but I don't think the binary code means anything, it's just nonsense.

This game is AWESOME. I played it for hours on end last night (stayed up late rofl) and it has such cool art and aesthetics. Took me about six attempts to win for the first time and it was crazy fun. I could always make it to the end reliably, even on my first attempt, but then I'd die to the final boss or the one before it. I only won with an item that I got from the lunar shard upgrades.

Even havning won once, there's still so much going on that I feel like I've only scratched the surface of. There's so much that you can do in this game, so many secrets to uncover, and it's' great.

My favorite part is figuring out who drops what, which lets you strategize about who to fight and when. At the start it's all "what do these rooms mean, who do I fight" and then later you start developing strategies for what to do in what order. The lack of RNG when it comes to what enemies will do is great for learning how things work. If there was a wiki for this game it would go really hard.

That's not even getting into the weird backstories for all the characters and the puzzle of figuring out what's going on. A part of me wonders if it's all just metaphor for Noire being an apparently terrible person (based on the enemy dialogue). Noire and Mary bullied Ester, and maybe something bad happened to her. But the Moon/Goddess and False God stuff make me wonder if there's more to it and there really is an evil cult out there. If there is, how would Mary, Rugs, and the others play into that? The prologue makes it seem like they're all normal people who have some personal drama going on, but nothing too major. In short I have no clue what's going on, but it's amazing.

If I had one criticism it would be to make item management easier somehow, maybe through a way of sorting items or a way to divide the inventory into sections and jump to different sections when you have a lot of items, because it can get tiring paging through everything when you have a lot of stuff. That's just me though.

This is wild. Really like the aesthetics. Cyberpunk kind of feeling even though it's based entirely in real life, far as I can tell.

Fun game. The blue things that come at you in disguise are really nasty, I died to them on wave 18 (though it said my best was wave 10? lol). Art and music are poggers

Thank you for the comment! I'll take the design stuff into account for the next time I update the game (might be a while, but should happen eventually).

Architecture-wise, yeah, the game makes API calls to a server hosted on fly.io which communicates with an AWS database. This isn't actually a Twine game, it's iffinity, though that's still similar to Twine's Snowman. I've tried Sugarcube and had a hard time with it, but Snowman should be able to do everything this game does. My specific setup has everything in a bunch of external Typescript files that get compiled into one main Javascript file that's included in the actual build. Checking the source code might be useful—readBoard.ts and writeBoard.ts in script_files are what control the server interaction.

Thanks for your comment! Not sure if I'll expand this into a full game, but I'll definitely add more choices and background/setting information if I do. Also thank you for the bit on formatting, that's the kind of thing that really helps to have other eyes on.

Really cool pixel art. Orange/green is an unusual color palette but it works well here. Also, cat.

The embed's scrollbars don't work, for anyone seeing this, so you'll need to go to this link to actually play the game.

Anyway, this was an interesting look at a world on the brink of ending... erased and replaced with something so radically different that maybe it cannot be understood. Or is the fault in humanity for not being able to comprehend them? In my playthrough, I didn't accomplish much with my final paper except an examination of how everything will soon be destroyed.

A really lovely game. Nice to see another Bloodchild fan hanging around.

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Thanks! Don't worry about the maggots, they have only good intentions. o7

Thanks, I'll check it out!

Hello, thank you very much! I've been considering going back to this game to add dialogue and possibly other things, so I may or may not do that in the future.

I think there are just the two endings, and while I vaguely remember a third ending I also vaguely remember removing it. (Though, I am not sure, as it's been a while.)

Guy looks like he walked straight out of Monopoly

I just experienced a vacation to Greece. 5/5 would go again

I will look at this, thank you for letting me know!