I'm glad you were able to run the game on your configuration. Thanks a lot for the positive feedback!
If I ever make another project that includes environments like this, I'll be using proper Nanite Foliage that will come with the release of 5.7, so it will run even smoother :)
I can't promise anything, but I may even try to update this project for better performance when the necessary updates arrive.
Ahmet Zahit Dönmez
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Thanks for the feedback! I was able to understand the issue. I could only test the game on one configuration, so I couldn't figure out the problem before. It seems like the problem is not related to any graphical setting. Regardless of the settings, the overall toll that the project has on the GPU's VRAM along with overall RAM causes problems.
I was able to optimize this experience to work on a top high-end PC (i9-13900K-64GB RAM-4090). I made a lot of compromises to do so, but at this point, I'm not able to optimize further since the point of the project was to turn a render quality scene to a real-time playable gameplay segment.
* I also learned that the project could not be opened on a PC with a 4070 graphics card (~RX 7800 XT).
I'm sure there are ways to optimize further, but it may negatively impact the overall quality. I'm also a solo dev, and I think I'm at my limits here :)
If I ever figure out a way to make the game work on a configuration similar to yours without major compromises, I'll let you know.
Sorry for not being able to help you out for now, but I will make sure to mention this issue in the description.
Again, thanks for letting me know!
Take a short hike towards the coast in this realistic and cinematic gameplay section that leverages many of the advanced tools Unreal Engine 5 has to offer:
https://ahmetzahit27.itch.io/ascetic-experience