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Building an Arduino based RFID Emulator

Reading time7 min
Views15K

This project is aimed at creating an experimental device for emulating RFID labels of three widely available components. I simplified the explanation of the process so that it could be easily replicated. I also developed some helpful ideas along the way, including writing a special program for converting a serial number into the transmitted data, which will definitely prove useful.

Mode on: Comparing the two best colorization AI's

Reading time11 min
Views3.7K

This article continues a series of notes about colorization. During today's experiment, we’ll be comparing a recent neural network with the good old Deoldify to gauge the rate at which the future is approaching.

This is a practical project, so we won’t pay extra attention to the underlying philosophy of the Transformer architecture. Besides, any attempt to explain the principles of its operation to a wide public in hand waving terms would become misguiding.

A lecturer: Mr. Petrov! How does a transformer work?
Petrov with a bass voice: Hum-m-m-m.


Google Colorizing Transformer vs Deoldify

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Make it easier to get finished: Interview with John Romero, developer of Doom

Reading time12 min
Views5.9K
At the last Tech Train IT festival, we met the legendary John Romero, who designed and developed the iconic Wolfenstein 3D, Doom, and Quake. We talked about whether game developers need soft skills, which working tools to pay attention to, and which co-founder of Id Software's favorite toys are. Questions were asked by Nikita Tsaplin, the founder of RUVDS.


→ Text and video in Russian

The one who resurrected Duke Nukem: interview with Randy Pitchford, magician from Gearbox

Reading time38 min
Views3.9K
RUVDS and Habr continue the series of interviews with interesting people in IT field. Last time we talked to Richard «Levelord» Gray, level designer of popular games Duke Nukem, American McGee’s Alice, Heavy Metal F.A.K.K.2, SiN, Serious Sam, author of well-known «You’re not supposed to be here» phrase.

Today we welcome Randall Steward «Randy» Pitchford II, president, CEO and co-founder of Gearbox Software video game development company.

Randy started in 3D Realms where contributed to Duke Nukem 3D Atomic Edition and Shadow Warrior. Then he founded Gearbox Software and made Half-Life: Opposing Force, which won D.I.C.E in 2000. Other Gearbox titles include Half-Life: Blue Shift, Half-Life: Decay, Counter-Strike: Condition Zero, James Bond 007: Nightfire, Tony Hawk's Pro Skater 3, Halo: Combat Evolved and of course Borderlands.

The interview team also includes editor of Habr Nikolay Zemlyanskiy, Richard «Levelord» Gray, Randy’s wife Kristy Pitchford and Randy’s son Randy Jr.


Levelord, an Ordinary Moscow Resident: Interview with the Creator of Duke Nukem

Reading time20 min
Views6.4K
RUVDS together with Habr.com continues the series of interviews with interesting people in computer field. Previously we met Boris Yangel, who heads AI development of Yandex’s Alice voice assistant.

Today we bring you an interview with Richard (Levelord) Gray — level designer of such legendary games as Duke Nukem, American McGee Alice, Heavy Metal F.A.K.K.2, SiN, and Serious Sam. And he is the one who coined the famous phrase «You are not supposed to be here». Richard was born and spent most of his life in USA, but several years ago he moved to Moscow to his russian wife and daughter.

These who speak to Richard are Nick Zemlyanskiy, editor of Habr.com, and Nikita Tsaplin, co-founder and managing partner of RUVDS company.


→ Text and video in Russian

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Website
ruvds.com
Registered
Founded
Employees
11–30 employees
Location
Россия
Representative
ruvds