hlod for unity
该方案用在复杂超大场景的静态物件/植被管理 可以大量减少drawcall同时 减少对象数量 从而极大提升cpu端 相机裁剪的时间开箱
真实项目对比图 在i7 7700上提升2毫秒(53fps->60fps),在低端cpu上提升更高
demo效果图
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