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📑 Simple and lightweight Hierarchical/Finite-State Machine (H-FSM) class (C++11)
A bunch of different graphics algorithms implemented in c++
Screen space reflection effect for Unity. Based on screen space raymarch.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
📖 书籍《Unity Shader入门精要》源代码
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
A powerful volumetric light plugin based on post-processing in Unity3D
A C++ implmentation of A* and Jump Point Search algorithm