Stars
Tim and Geoff Follin's Music Development Disk Archive ( Software Creations )
Awesome list of resources for Game Engine Development.
Tool to statically recompile N64 games into native executables
Convert hardware MIDI instruments into software instruments from the comm 8000 and line.
Work-in-progress tool to reverse unity's IL2CPP toolchain.
An archive of music source code and drivers donated by Tim and Geoff Follin.
⛔️[STABLE, BUT DEPRECATED] A drop-in replacement for VRC_ObjectSync that allows for better syncing of objects in VRChat
Benchmark of various spatial data structures for collision detection.
Super Mario Bros. 3 2 player game, simultaneously
A WIP level editor/game engine for the Nintendo 64.
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes.
Work-in-progress decompilation of Conker's Bad Fur Day for N64
Paper Mario: The Thousand Year Door Decompilation
A new way to import sprites and backgrounds for Nintendo 64 homebrew using S2DEX, complete with animation support
Animated sprite editor & pixel art tool (Windows, macOS, Linux)