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Screen and UI gaussian blur for Unity

HLSL 966 114 Updated Mar 12, 2020

A Unity package for handling advanced 25-slice sprites.

C# 175 10 Updated May 19, 2025

for educational purposes only

22 2 Updated Feb 2, 2025

[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

C++ 632 79 Updated May 2, 2025

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

C# 1,330 45 Updated May 18, 2025

A simple post-processing outline effect that uses depth-based edge detection.

ShaderLab 259 26 Updated Jun 6, 2023
ShaderLab 570 48 Updated Sep 15, 2021
HTML 18 1 Updated Apr 4, 2025

Web Extension for sniffing and downloading HTTP Live streams (HLS)

JavaScript 2,165 262 Updated Mar 12, 2025

A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

C# 1,062 123 Updated Mar 26, 2025

An experiment on drawing the Android camera feed into Unity game objects.

C++ 81 28 Updated Nov 10, 2020

A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

HLSL 109 7 Updated Sep 19, 2022

A UI gradient effect script for Unity

C# 608 85 Updated Aug 4, 2018

Source of the Volumetric Lines Asset from Unity's Asset Store

C# 196 20 Updated Feb 20, 2022

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

C# 1,076 90 Updated Jul 4, 2023

Textureless fog particles using a highly customizable shader to attenuate noise values.

GLSL 491 58 Updated Jun 6, 2023

MSBuild integration in Unity

C# 354 32 Updated Oct 31, 2023

Markdown-like syntax for ShaderGraph properties, to make better material inspectors

C# 259 20 Updated Jan 22, 2024

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via…

C# 289 28 Updated May 18, 2025

Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.

C# 448 113 Updated Jun 9, 2020

Tool that allows switching different baked lightmap sets on a unity scene at runtime.

C# 701 93 Updated Dec 8, 2024

A Unity package for splitting meshes at runtime.

C# 83 5 Updated Nov 3, 2024

Screen Space Metaballs using URP's ScriptableRendererFeature

C# 70 15 Updated Feb 18, 2022

Decal solution for Unity's Built-In Render Pipeline

C# 325 43 Updated Feb 15, 2025

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ShaderLab 1,290 132 Updated Sep 16, 2022

Attention! This repository is out-of-date and unsupported, please use the built-in package instead! Project Auditor is a static analysis tool for Unity Projects.

C# 942 75 Updated Apr 3, 2025

Open source release of the retired Unity asset PicaVoxel.

C# 87 17 Updated Aug 21, 2021

Example project for Unity 2020.1+ texture data access APIs

C# 148 10 Updated May 25, 2023

Tools and other good stuff for Unity

C# 71 6 Updated May 1, 2025
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