Updated Server from UnrealCV
- Set object's mobility by
vset /object/[str]/object_mobility [str]
- Set object's collision by
vset /object/[str]/collision [str]
- Set object's physics by
vset /object/[str]/physics [str]
- Spawn blueprint asset by
vset /objects/spawn_bp_asset [str] [str]
- The first string is the reference to that blueprint. For example,
Blueprint'/Game/CityDatabase/blueprints/BP_Building_01.BP_Building_01_C'
- The second string is the ID in the unreal engine. For example,
Building_01
- The first string is the reference to that blueprint. For example,
- Manually collect garbage in the memory to clean unused reference by
vset /action/clean_garbage