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Updated Server from UnrealCV

New Features

  • Set object's mobility by vset /object/[str]/object_mobility [str]
  • Set object's collision by vset /object/[str]/collision [str]
  • Set object's physics by vset /object/[str]/physics [str]
  • Spawn blueprint asset by vset /objects/spawn_bp_asset [str] [str]
    • The first string is the reference to that blueprint. For example, Blueprint'/Game/CityDatabase/blueprints/BP_Building_01.BP_Building_01_C'
    • The second string is the ID in the unreal engine. For example, Building_01
  • Manually collect garbage in the memory to clean unused reference by vset /action/clean_garbage

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Updated UnrealCV Server

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