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I am a software enthusiast, with interests in:

  • Developing parts of projects involving:
    • user interface & experience (visual layout and design, smooth animations and interactions)
    • game/game engine systems (debug features, tooling)
    • game mechanics (systems, VFX, polish/tweaks)
  • General software optimization
  • Reverse engineering
  • Visual effects and motion graphics
Personal skillset, software development and work environment details (click to open/close)

Languages and frameworks I work in (ordered by frequency):

  • C# (Unity and WPF/WinUI (XAML))
  • Swift/SwiftUI
  • C/C++
  • Java

Software I use for development (ordered by frequency):

  • Source control: Git
  • Code editors:
    • Visual Studio & Visual Studio Code
    • Xcode
    • JetBrains IntelliJ IDEA
  • Other software:
    • Unity Engine (+ Blender)
    • Adobe After Effects (+ LottieLab)
    • Figma

My work

Smaller projects

A pre-commit hook for Git that rejects commiting staged files containing a special word (nocheckin)

Screenshot showcasing the nocheckin pre-commit hook in action with the git CLI.
Larger projects

Coming soon...

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