Starred repositories
RmlUi - The HTML/CSS User Interface library evolved
Open source c++ skeletal animation library and toolset
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Easy to integrate Vulkan memory allocation library
C++ examples for the Vulkan graphics API
Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
A git setup example with git-lfs for Unreal Engine 5 (and 4) projects.
Minimum viable Flecs entity component system implementation in Unreal Engine.
The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)
Unity UI Toolkit documentation code examples
A fast entity component system (ECS) for C & C++
Recluse Game Source Code - Engine Example with Vulkan, Bullet, FMOD, and Animation
Pure-shader sky and cloud rendering in OpenGL
Neovim plugin to improve the default vim.ui interfaces
A collection of tools, libraries, and tests for Vulkan shader compilation.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Dism++ Multi-language Support & BUG Report
PatchMatchStereo,倾斜窗口经典,效果极佳,OpenMVS&Colmap稠密匹配算法。完整实现,代码规范,注释清晰,博客教学,欢迎star!
A simple, header only event bus library written in modern C++17.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
Simple QuadTree written in C++ with SFML demo
Genetic Algorithm, Particle Swarm Optimization, Simulated Annealing, Ant Colony Optimization Algorithm,Immune Algorithm, Artificial Fish Swarm Algorithm, Differential Evolution and TSP(Traveling sa…