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Releases: wisp-forest/accessories

[1.21.1] Accessories [Neoforge] - 1.1.0

20 May 03:46
c76644e
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Fix issues with syncing data on respawn leading to crashes when opening screen or accessories not working

[1.21.1] Accessories [Fabric] - 1.1.0

20 May 03:49
c76644e
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Fix issues with syncing data on respawn leading to crashes when opening screen or accessories not working

[1.21.1] Accessories [Neoforge] - 1.1.0

23 Apr 05:28
46d5a8a
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Cache and reuse a single entity for entity render function decreasing memory usage

[1.21.1] Accessories [Fabric] - 1.1.0

23 Apr 05:29
46d5a8a
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Cache and reuse a single entity for entity render function decreasing memory usage

[1.21.1] Accessories [Fabric] - 1.1.0

22 Apr 05:07
d205168
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Fixes:

  • Fix issue with ModelRootAccess not using the childpart when looking though its decendents
  • Create mutationEvent when needed rather than always on creation of PatchedDataComponentMap
  • Fix issues with early return and tick entity once after creation within Entity Rendering Function
  • Fix issues with resolving references in Custom Renderer Loader

Changes:

  • Add ability regulate if the given rendering function entity should tick once
  • Properly clear ManagedDataLoader and add try catch exceptions for normal data loader

[1.21.1] Accessories [Neoforge] - 1.1.0

20 Apr 21:00
6a7c9cf
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Fix issue with ModelRootAccess not using the childpart when looking though its decendents

[1.21.1] Accessories [Fabric] - 1.1.0

20 Apr 21:01
6a7c9cf
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Fix issue with ModelRootAccess not using the childpart when looking though its decendents

[1.21.1] Accessories [Neoforge] - 1.1.0

19 Apr 21:29
d1e2749
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Fix for possible method name collisions with interface injected model lookup access

[1.21.1] Accessories [Fabric] - 1.1.0

19 Apr 21:30
d1e2749
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Fix for possible method name collisions with interface injected model lookup access

[1.21.1] Accessories [Neoforge] - 1.1.0

18 Apr 22:26
453ef22
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Add fix for models instantiated outside typical model loading phase

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