Releases: wisp-forest/accessories
[1.21.1] Accessories [Neoforge] - 1.1.0
Fix issues with syncing data on respawn leading to crashes when opening screen or accessories not working
[1.21.1] Accessories [Fabric] - 1.1.0
Fix issues with syncing data on respawn leading to crashes when opening screen or accessories not working
[1.21.1] Accessories [Neoforge] - 1.1.0
Cache and reuse a single entity for entity render function decreasing memory usage
[1.21.1] Accessories [Fabric] - 1.1.0
Cache and reuse a single entity for entity render function decreasing memory usage
[1.21.1] Accessories [Fabric] - 1.1.0
Fixes:
- Fix issue with ModelRootAccess not using the childpart when looking though its decendents
- Create mutationEvent when needed rather than always on creation of PatchedDataComponentMap
- Fix issues with early return and tick entity once after creation within Entity Rendering Function
- Fix issues with resolving references in Custom Renderer Loader
Changes:
- Add ability regulate if the given rendering function entity should tick once
- Properly clear ManagedDataLoader and add try catch exceptions for normal data loader
[1.21.1] Accessories [Neoforge] - 1.1.0
Fix issue with ModelRootAccess not using the childpart when looking though its decendents
[1.21.1] Accessories [Fabric] - 1.1.0
Fix issue with ModelRootAccess not using the childpart when looking though its decendents
[1.21.1] Accessories [Neoforge] - 1.1.0
Fix for possible method name collisions with interface injected model lookup access
[1.21.1] Accessories [Fabric] - 1.1.0
Fix for possible method name collisions with interface injected model lookup access
[1.21.1] Accessories [Neoforge] - 1.1.0
Add fix for models instantiated outside typical model loading phase