Stars
955 不加班的公司名单 - 工作 955,work–life balance (工作与生活的平衡)
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
Physically-Based Rendering in glTF 2.0 using WebGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Mesh Simplification based on edge-collapse algorithm
Recover the surface orientation and reflection of an object in an image
Acceleration structure library (BVH-, KD-Tree) with basic parallel construction
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
Optimised BVH traversal + HDRI environment mapping
wiali / baker
Forked from giuliom95/bakerC++ and Embree normal map baker
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Source code for Game Physics Cookbook
Small ray tracing program for performance evaluation
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A brief computer graphics / rendering course
DEPRECATED — Head to the raytracing.github.io repo for the new home
Ray Tracing 学习笔记
Shows how to bake ambient occlusion at mesh vertices using OptiX Prime
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨