An implementation of Ray Tracing in One Weekend in C++, focusing on foundational concepts in real-time rendering.
- Implements ray-sphere intersections and shading techniques
- Supports diffuse, reflective, and refractive materials
- Outputs rendered images in PPM format
- C++ Compiler (C++17 compatible)
- Clone the repository:
git clone https://github.com/wessamfathi/rtow.git
cd rtow
- Compile and run:
mkdir build
cd build
cmake ..
make
This project is licensed under the MIT License.