Stars
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Optimizing Mobile Deep Learning on ARM GPU with TVM
2D graphics rendering on the GPU in rust using path tessellation.
Delaunay Triangulation with Hilbert Curve linearization and Delaunay Tesselation Field Estimator (DTFE)
Efficient GPU kernels for block-sparse matrix multiplication and convolution
Go package for mapping values to and from space-filling curves, such as Hilbert and Peano curves.
An Algorithm for Hilbert Ordering Code Based on State-Transition Matrix
This fork isn't maintained anymore, please use the official Google one instead.
An Open-Source subdivision surface library.
Automatically exported from code.google.com/p/s2-geometry-library-java
collection of works aiming at reducing model sizes or the ASIC/FPGA accelerator for machine learning
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
Project3-CUDA-Path-Tracer
FGPU is a soft GPU architecture general purpose computing
Self-Driving Truck in Euro Truck Simulator 2, trained via Reinforcement Learning
Representation learning on large graphs using stochastic graph convolutions.
Graph-algorithm inferences over local groundings of first-order logic programs