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It should be difficult to accidentally "double boot" your ship when it's already running. This project has the runtime ask the ship's sponsor what keys it has on file before boot, and if the supplied key matches the current keys, blocks the boot.
The text was updated successfully, but these errors were encountered:
It should be difficult to accidentally "double boot" your ship when it's already running. This project has the runtime ask the ship's sponsor what keys it has on file before boot, and if the supplied key matches the current keys, blocks the boot.
The text was updated successfully, but these errors were encountered: