Stars
A random street grid generator built using Typescript.
Hunyuan3D-v2 + TreLLIS for Fast and Memory-Efficient Textured 3D Mesh Generation
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
List of curated frameworks by the **Game Development in Rust** community.
A networking library to make multiplayer games for the Bevy game engine
bevy gaussian splatting render pipeline plugin
A terrain rendering plugin for the bevy game engine.
Real-time animations of 2D wave packet scattering.
Expressive CPU particle system for the bevy engine.
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
A triangle mesh data structure including basic operations.
Tools for working with meshes in bevy
Rust library for image segmentation using Burn.
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
sdbds / TRELLIS-for-windows
Forked from microsoft/TRELLISOfficial repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
ComfyUI TRELLIS is a large 3D asset generation in various formats, such as Radiance Fields, 3D Gaussians, and meshes. The cornerstone of TRELLIS is a unified Structured LATent (SLAT) representation…