Nvidia's PCSS soft shadow algorithm implemented in Unity
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Updated
Aug 5, 2019 - C#
Nvidia's PCSS soft shadow algorithm implemented in Unity
🔨 A powerful Kit for customizing the background of Xamarin.Forms views
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
modular particle system using compute shaders.
The first Somali operating system, developed in C# using COSMOS
A small tool to easily take over / shadow a remote or local Remote Desktop session. Also includes a setup window.
Sample code to demonstrate how to implement shadows with Xamarin.CommunityToolkit on Xamarin.Forms apps
FloatingActionButton (FAB) with custom shadow (Color, Offset, Blur) and custom Animation Easing (Show, Hide) for Xamarin.Forms view (Android, iOS, UWP)
This example demonstrates how to apply fading edge effect for the listview item in Xamarin.Forms
Component for borderless windows forms
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