playable
Here are 37 public repositories matching this topic...
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
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May 1, 2025 - C#
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
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Apr 25, 2023 - C#
File editor for the EPF DS games, as well as other First Playable Productions titles.
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Aug 21, 2024 - C#
[Avoidable] [Won't Fix] Modifying the `velocity` property through `AnimationStream` does not take effect as expect when using hunamoid animation.
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Jan 31, 2024 - C#
A school project for our finals exam
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Dec 1, 2016 - C#
A 2D Unity "Space Invaders" type of a game, showcasing Unity's projectile system.
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Nov 15, 2023 - C#
[Avoidable] [Won't Fix] GameObject does not stop moving when being moved by an `AnimationClipPlayable` and the `AnimationClipPlayable` is paused.
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Jan 31, 2024 - C#
[By Design] The property of a component becomes read-only after it is bound to a `PropertyStreamHandle`.
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Jun 9, 2023 - C#
А 2D Unity platformer game, showcasing the full engine capabilities.
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Nov 15, 2023 - C#
After setting the time of the AnimationClipPlayable, the time of the AnimationClipPlayable will not automatically advance in the next frame.
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Sep 22, 2023 - C#
[By Design] Modifying the "GravityWeight" curve using `PropertyStreamHandle` does not actually affect the gravity being applied to the character.
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Jun 9, 2023 - C#
[Fixed] When the `AnimationScriptPlayable` (asp) is output to an `AnimationLayerMixerPlayable` (_layerMixer) and the `singleLayerOptimization` parameter is set to false when creating the _layerMixer, modifying the alpha in the asp job (refer to the code in the "Mo 436C difyBoneTest.cs") does not take effect.
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Jan 31, 2024 - C#
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