Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
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Updated
Apr 17, 2025 - ShaderLab
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Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
This repo should demonstrate a technique to acquire pixel-perfect collision results. It also contains an explanation of why you shouldn't do that in general.
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