Code of the ITSC2023 paper: "Efficient Path Planning in Large Unknown Environments with Switchable System Models for Automated Vehicles". Author: Oliver Schumann
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Nov 19, 2024 - C++
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Code of the ITSC2023 paper: "Efficient Path Planning in Large Unknown Environments with Switchable System Models for Automated Vehicles". Author: Oliver Schumann
🎮 A Python-based Video Game Map Pathfinding System that implements Dijkstra’s Algorithm and A* for grid-based maps. Features graphical path visualization, performance comparison, and supports customizable maps for testing. Ideal for game AI, algorithmic problem-solving, and pathfinding research. 🚀🗺️
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