google maps for block game
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Updated
Dec 1, 2024 - Java
google maps for block game
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
A Generic Priority Queue in Pure Swift
A* Search Algorithm with an Additional Time Dimension to Deal with Dynamic Obstacles
Generate Cool-Looking Mazes and Animations Illustrating the A* Pathfinding Algorithm
Developing a maze solving robot in ROS2 that leverages information from a drone or Satellite's camera using OpenCV algorithms to find its path to the goal and solve the maze. :)
Path plan algorithm, include: A*, APF(Artificial Potential Field)
Implementation of the D* lite algorithm in Python for "Improved Fast Replanning for Robot Navigation in Unknown Terrain"
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
An asychronous A* pathfinding library for serverside minecraft development
Find the safest well lit walking path between two locations on earth.
DWA and Astar algorithms for wheeled-robot planning
A collection of useful Scripts, Scenes, Systems, and Templates for the Godot Game Engine.
AUTONOMOUS ROBOT NAVIGATION USING ROS Clearpath Husky A200 robot with Gazebo and RViz simulations using different SLAM and Path Planning algorithms. 360 degrees laser scan with two SICK LMS511 LIDARs
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
This repository uses the S-57 electronic chart to build the octree grid environment model, and proposes an improved A* algorithm based on sailing safety weight, pilot quantity and path curve smoothing to ensure the safety of the route, reduce the planning time, and improve path smoothness.
Pathfinding visualization
Java Code for Contraction Hierarchies Algorithm, A-Star Algorithm and Bidirectional Dijkstra Algorithm. Tested and Verified Code.
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