A collection of code examples from my blog
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Updated
Dec 2, 2024 - C#
A collection of code examples from my blog
This repository accompanies a 3-part lecture series: Introduction to Pathfinding
Project provides a basic application of different path searching algorithms like A *, Dijkstra
Gridpath is a MIT licensed multithreaded 2D implementation of A*
Quoridor game implementation packed with a generalized and fully reusable 2-player board game solver AI agent
Implementation of the A*-Algorithm in Unity3D
Implementation of the Quoridor game
A simple library that uses the A* path finding algorithm to find paths on 2D grids.
Implementing AI based search algorithms to solve the Robot Navigation problem.
This is an implementation of the A* pathfinding algorithm in graph, written in C# and designed using a Windows Form App.
Second year project in pathfinding and A* heuristics
Includes visualization of BFS, A*, Greedy best-first search, Bidirectional BFS, Bidirectional swarm, algorithm, as well as maze generator and other functions. All in C# windows forms
An simple and optimized grid pathfinding
A simple pathfinding system that utilizes polygons, nodes, and the A* algorithm.
Top-Down Roguelite Game
Final Assessment for Algorithm Course at Saxion
Grid pathfinding algorithm visualiser in Unity
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