Name | Number | |
---|---|---|
António Santos | 202008004 | up202008004@up.pt |
Pedro Silva | 202004985 | up202004985@up.pt |
- Portal 1 cake room inspired scene
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The scene features a darkroom, a room used for developing camera rolls, with several additional elements in order to populate and meet the projects requirements.
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Strengths
- Captured the intended atmosphere, of a cozy yet neutral room with some lived in aspects.
- General creativity with the different tools that are implemented.
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Problems
- Lack of a well defined data structure, with the necessary adaptations for threejs .
- Parser was limiting, especially coming from the first project which had allowed for a greater deal of freedom with threejs's tools even if limited by time, requirements and lack of experience.
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Screenshots
- Darkroom
- Table featuring several items using the implemented primitives and lights (cylinder, box, nurb, spotlight, ...)
- Camera and camera roll using LODs (a lens appears on camera and a more detailed camera roll)
- A wall mounted CRT TV (playing a video) and a door
- Nurb curtains with a bump texture
- Vinyl player using bump textures, buffer geometry (vinyl) and nurbs (vinyl sleeve)
- Shifting poster's content with mipmaps (may not always be the intended usage of mipmaps but a good visualization of the effect)
- Darkroom
- Available here.