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SGI 2023/2024

Group T0xG0y

Name Number E-Mail
António Santos 202008004 up202008004@up.pt
Pedro Silva 202004985 up202004985@up.pt

Projects

  • Portal 1 cake room inspired scene

  • The scene features a darkroom, a room used for developing camera rolls, with several additional elements in order to populate and meet the projects requirements.

  • Strengths

    • Captured the intended atmosphere, of a cozy yet neutral room with some lived in aspects.
    • General creativity with the different tools that are implemented.
  • Problems

    • Lack of a well defined data structure, with the necessary adaptations for threejs .
    • Parser was limiting, especially coming from the first project which had allowed for a greater deal of freedom with threejs's tools even if limited by time, requirements and lack of experience.
  • Screenshots

    • Darkroom Darkroom
    • Table featuring several items using the implemented primitives and lights (cylinder, box, nurb, spotlight, ...) Table with items
    • Camera and camera roll using LODs (a lens appears on camera and a more detailed camera roll) Low detail High detail
    • A wall mounted CRT TV (playing a video) and a door Wall with items
    • Nurb curtains with a bump texture Curtains
    • Vinyl player using bump textures, buffer geometry (vinyl) and nurbs (vinyl sleeve) Vinyl player
    • Shifting poster's content with mipmaps (may not always be the intended usage of mipmaps but a good visualization of the effect) Close up poster Far away poster

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