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0.2.0

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Fix build pipeline (#62)

* Update release.yml

* Update build.yml

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update Main.cpp

* Added bundling for editor on MacOS

* Upgraded to latest MacOS version

* Should fix the bundeling

* Fix MacOS triplet to be arm64-osx

* Fixing the icon resource

* Fix copying

* Fix more issues

* Fix it fully

* try again

* Try even more

* Update build.yml

* Update build.yml

* Try some more

* Try again

* Fixed entitlement

* Try even more

* Should now also build the demo correctly on MacOS

* Fix asset directory when bundling

* Try to not sign at all

* Revert some stuff

* Fixed some remaining issues

* More changes

* Reverted some stuff

* Reverted even more

* Added official bundling option

* Importing now imports into the opened path of the content browser

* Fixes

* Final fixes

0.1.10

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Fixes and improvements (#43)

* Reactivated hardware raytracing

* Fixed temporal filter for reflections

* Fixed some AO/SSGI issues

* Fixed another SSGI issue

0.1.9

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Vulkan ray tracing (#33)

* Started work on Vulkan ray tracing integration

* Integrated new classes into GraphicsDevice

* More changes

* Expanded both TLAS and BLAS graphics implementations

* More work has been done, still a bit buggy

* Fixed all obvious issues

* Submit command list instead of flush for TLAS

* Only activate newer SpirV when necessary

* Made several improvements

* Further improvements

* Made opacity check in all RT effects optional

* Working on AS compaction

* More BLAS compaction work

* Working BLAS compaction

* Fix minor code issues

* Fixed some more issues

0.1.8

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Port open world features to Vulkan (#28)

* Fixed many terrain loading issues

* Terrain rendering is working again

* Working on terrain shadows

* The ocean rendering (not simulation) is working again

* Fixed a few issues

* Working on caustics

* Fixes regarding Windows

* Working on ocean simulation

* Further work on ocean simulation

* Ocean simulation is working fully now

* Replace tabs with spaces

* Fix of shadow on caustics

* Improved upsampling for reflections and clouds

* Working on an improved impostor system

* Impostor generation is working again

* Continuing work on impostors

* Changes to shaders

* Impostor shadow rendering working again

* Fixing some issues

* Fixing remaining issues for PR

* More fixes

0.1.7

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Update release.yml

0.1.6

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Adjusted SSAO

0.1.5

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Materials can be two sided now

0.1.4

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Ported volumetric shader to compute

- Added depth prepass for vegetation rendering
- Fixed CMakeLists.txt

0.1.3

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Fixed an extension issue on Intel graphics

- Added central extension manager
- Fixed an API error

0.1.2

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DDGI probe count can now be changed

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