Tags: tippesi/Atlas-Engine
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Fix build pipeline (#62) * Update release.yml * Update build.yml * Update CMakeLists.txt * Update CMakeLists.txt * Update Main.cpp * Added bundling for editor on MacOS * Upgraded to latest MacOS version * Should fix the bundeling * Fix MacOS triplet to be arm64-osx * Fixing the icon resource * Fix copying * Fix more issues * Fix it fully * try again * Try even more * Update build.yml * Update build.yml * Try some more * Try again * Fixed entitlement * Try even more * Should now also build the demo correctly on MacOS * Fix asset directory when bundling * Try to not sign at all * Revert some stuff * Fixed some remaining issues * More changes * Reverted some stuff * Reverted even more * Added official bundling option * Importing now imports into the opened path of the content browser * Fixes * Final fixes
Vulkan ray tracing (#33) * Started work on Vulkan ray tracing integration * Integrated new classes into GraphicsDevice * More changes * Expanded both TLAS and BLAS graphics implementations * More work has been done, still a bit buggy * Fixed all obvious issues * Submit command list instead of flush for TLAS * Only activate newer SpirV when necessary * Made several improvements * Further improvements * Made opacity check in all RT effects optional * Working on AS compaction * More BLAS compaction work * Working BLAS compaction * Fix minor code issues * Fixed some more issues
Port open world features to Vulkan (#28) * Fixed many terrain loading issues * Terrain rendering is working again * Working on terrain shadows * The ocean rendering (not simulation) is working again * Fixed a few issues * Working on caustics * Fixes regarding Windows * Working on ocean simulation * Further work on ocean simulation * Ocean simulation is working fully now * Replace tabs with spaces * Fix of shadow on caustics * Improved upsampling for reflections and clouds * Working on an improved impostor system * Impostor generation is working again * Continuing work on impostors * Changes to shaders * Impostor shadow rendering working again * Fixing some issues * Fixing remaining issues for PR * More fixes
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